Tagged 'Characters'

Posture_Temp_Copy.ms

3 votes

Use this script to copy a posture. Use this with the other Hotkey scripts...Posture_Temp_PastePosture_Temp_Paste_Opposite

Model_Hair_Reset_XForm.ms

3 votes

Use this script to reset the xforms on model hairs in a file using shag.

Rotate Chain

3 votes

"Allows you to select multiple objects in a group of linked objects (e.g. - all of the bones of a finger) - and rotate all of the items at the same time. If you tried this in Max using the built-in rotate - you'd find that only the top most object (i.e. - the one that is the parent of all of the other objects) would rotate.

Posture_Temp_Paste.ms

3 votes

Use this script to paste a posture. Use this with the other Hotkey scripts Posture_Temp_Copy

StitchBatch

3 votes

Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

Posture_Temp_Paste_Opposite.ms

3 votes

Use this script to paste a posture opposite. Use this with the other Hotkey scripts Posture_Temp_Copy

SelectEntireBipedExceptRoot

2 votes

If you select any piece of a biped and then run this script - it will select the entire biped except for the root.

vMuscleNodeMaker

2 votes

Creates proximal and distal nodes for muscles out of point helpers

SelectedVerticesToStitchPointGroup

2 votes

Copies selections from the editable mesh or editable poly level and makes stitch Point groups from them.

Connect_Multiple_Objects_With_Stretch_Bone_System.ms

2 votes

Using a set of objects this script creates a stretchy bone system that is based on the positions of those objets

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