Tagged 'Characters'

BoneSizer

3 votes

A quadmenu option to resize the width/height/taper od many bone objects in one go. (Max4.x only)

Convert_Biped_Fingers_To_Bones.ms

3 votes

Use This script to create a bone structure out of the existing biped fingers.

IK Control Helper

3 votes

"Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

Biped Worker

3 votes

"A biped tool that incorporates biped selection - key library and editing - and set key functionality.
Features:

  • Selection Sets
  • Biped List
  • Bip Part Selector
  • Edit Keys
  • Property Library
  • Click here for the online docs."

    IK to FK and vice versa

    3 votes

    When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

    FigModeHotKey_Setup.ms

    3 votes

    This script is to change the registered biped for the FigModeHotKey_Toggle script.

    Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

    3 votes

    This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.

    Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

    3 votes

    This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.

    Physique Tool

    3 votes

    "Ever wanted to Mirror Vertex weights with Physique? Of course. Well just use this tool. Be sure you read the tutorial on it here.
    View Screenshot"

    morphette

    3 votes

    morphette 2.0 is a universal morph target interface. The interface filters then displays every valid/active morph target for the selected model which means you can go back and forth between all the characters in your scene. Once a morph set is loaded - you can create -copy -delete or move morph target keys with a button click. The script is compliant with max 5 & 6.

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