Tagged 'Biped'

Copy the Biped&Bone to Bones

0 votes

 

1.Select Target(Biped or Bone)

2.[Copy the Biped&Bone to Bones] pressed button

3.The target name is automatically changed to Hep001.(If you want to enter directly  Change the Biped name)

FBX to Biped

3 votes

You can convert FBX animation to Biped with this script

BodyFast Rigging Character

0 votes

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
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WITH BODYFAST
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Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

Load Multiple Bips

0 votes

I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.

It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".

To use the script you just need to:

Biped (.bip) Animation Batch Retargeting & FBX export

3 votes

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

LH | Auto-skin

4 votes

Complete assistance to skin any 3ds Max rig !

LH | Auto-Skin will automate all the heavy skinning, leaving only finition to make manuelly, or even, in somes cases, skinning will not need editing! To make this operation, the tool will generate a "sliced" character/object, animators will be able to use this low character/object to animate more faster!

Bones from biped

2 votes

Very flexible and fast script to generate a bone based skeleton over the 3ds max's biped. This script creates an entire rig from Bip character. If you don't have time to create all roll bones, and repeat all the same on the mirrored side, just create Bip and set up it's proportions, run the script and magically you will have a brand new rig.

To start, just create biped, custom it in figure mode to match your character. When done, create a new empty layer, select any bip element, and click on script button. Bones will be created automatically on biped structure.

Character on biped

1 vote

Very flexible and fast script to generate a bone based skeleton over the 3ds max's biped. Useful for exportation into game engines like Unity or UDK
If you need bones rig, but want to use biped layers and motion captures in 3dsmax, this script is for you!

To start, just create biped, custom it in figure mode to match your character. When done, create a new empty layer, select any bip element, and click on script button. Bones will be created automatically on biped structure.

Features:
- Bones names are Unity3d Engine ready

Biped Resizer

3 votes

Script for quick resizing Character rigging with Biped and Skin.

biped_resizer_v1.0

Just drag and drop in your viewport.