Tagged 'Biped'

Biped (.bip) Animation Batch Retargeting & FBX export

3 votes

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

Biped Resizer

3 votes

Script for quick resizing Character rigging with Biped and Skin.

biped_resizer_v1.0

Just drag and drop in your viewport.

ThePuppetTool

36 votes

Macroscript ThePuppetTool 1.1 for 3dsmax 2010 (also works in 3dsmax 2008, 2009)
Should work in versions 2011, 2012, 2013

Cat/Biped selector with many powerful features, such as:

1. Automatically make Biped matched current human CAT-rig
2. Paste opposite for human CAT-rig
3. Select All, select Opposite, easy select any bones of human characters by clicking on ImgTags (also with dbl-click, alt and ctrl of course)
4. Keys remover
5. Keys type changer

New in version 1.1
1. Added some tags and buttons to select more limbs

FBX to Biped

3 votes

You can convert FBX animation to Biped with this script

Copy the Biped&Bone to Bones

0 votes

 

1.Select Target(Biped or Bone)

2.[Copy the Biped&Bone to Bones] pressed button

3.The target name is automatically changed to Hep001.(If you want to enter directly  Change the Biped name)

BodyFast Rigging Character

0 votes

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
>>>>>>>>>>>>>>>>>>>>>>>>>>>FAST>>>>>>>>>
BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO
CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,
AND MOTION_TRAKIN FOR THE FACE ANIMATION..
WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST
WITH BODYFAST
(FIND HIGH DEFINITION VIDEO ON MY WEBSITE)
IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "[email protected]"
OR SMS AT "+39 3478985253".
THE PRICE IS 33€ OR LESS ....CONTACT ME.

BIPPY

63 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

BipedKeyer v1.4

46 votes

This script can set Key parameters "Ease To", "Ease From", "Tension", "Continuity" and "Bias" to ALL selected biped bones (including COM) - AT ONCE! If biped bone in selection does not have a key in the current time (frame), nothing happens with that bone.

BipedKeyer_scr1

New in v1.1: Possibility to set custom values. COM - EaseTo, EaseFrom and Bias (for vertical, horizontal and turning controller) parameters now also changes.

Bip2root

0 votes

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.
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