Tagged 'Biped'

Autoweight - Automatic skinning tool for 3ds Max

20 votes

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

Bend Biped

3 votes

It adds to the biped bend joints on Arms and Legs.
A slider on Hands and Feets control the bend value.
It also can be use to create good twist bones.
It adds the ability to stretch the Arms and legs.

You just have to skin using these new bones and not the biped ones.
But you animate using the original biped bone

Bip2root

0 votes

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

Biped (.bip) Animation Batch Retargeting & FBX export

3 votes

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

Biped Manipulator

28 votes
Biped Manipulator - MAX script, allows to select fast any objects/bones and also the whole groups of objects as arms, legs and spine. Since manipulator uses objects names to select objects/bones it is posible to use it with any riggs sytems like Character Studio, CAT, custom riggs etc. Biped Manipulator doesn't occupy much screen place. If there are several bipeds on the scene it is possible to use for convenience several Biped Manipulators.

Biped Prepare MoCap

0 votes

What it will do:
- Default Biped Root = $Bip001
- Reduces the Keys of the Biped, but this will possibly not be the best
solution to reduce keys!
- On Press Start, it starts to Zero your Biped Pelvis to [0,0,z]
- If you check the Checkbox, it trys to move the Feet to [x,y,0]

BipedPrepareMoCap v1.1r
by Benedikt Rey 05/2012

Update:Fixed Bugs

Biped Resizer

3 votes

Script for quick resizing Character rigging with Biped and Skin.

biped_resizer_v1.0

Just drag and drop in your viewport.

BipedKeyer v1.4

46 votes

This script can set Key parameters "Ease To", "Ease From", "Tension", "Continuity" and "Bias" to ALL selected biped bones (including COM) - AT ONCE! If biped bone in selection does not have a key in the current time (frame), nothing happens with that bone.

BipedKeyer_scr1

New in v1.1: Possibility to set custom values. COM - EaseTo, EaseFrom and Bias (for vertical, horizontal and turning controller) parameters now also changes.

BIPPY

64 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

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