Tagged 'conform'

Spline Poly Bind

15 votes

Creates an empty vertex-only object that you can deform with polybrushes (or any other editable-poly-friendly tool), and the splines will follow the deformation:

Spline Poly Influence

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

AutoMatAssigner

3 votes

GuideLines
AutoMatAssigner script assign material and black
wire color for each new object created.
The material assign is the material editor first slout.
The script is designed to help the artist on the creating process
by emphasize the wirecolor and polygons from the objects.
To use it - run the Automat.ms and it will run as long as 3ds max open.

Test on 3ds max 2014

enjoy,
l-nio

Conform to Spline

22 votes

This script allow you conform(snap) selected verticies to a spline

Poly2Surf

22 votes

Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.

Simple process preview is available here:

Orionflame 4

31 votes

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.

Experience the difference yourself.

Note: this is a commercial script