Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.
Simple process preview is available here:
If checked forces the viewport to be updated for every vertex, which may be significantly slower if the scene contains many objects i.e. for 3 objects with approx 300 vertex per objects means the viewport will be refreshed 900 times before the script completes calculation. It's better to leave this option off.
X, Y, and Z axes use the world transform matrix to point the direction of conforming. The Normal option lets you pick a normal from the surface object, which will be used as a conform axis.