Tagged 'UVW'

RotateUV

5 votes

Rotate Texture coordinates about U -V or W at arbitrary angle. Affect Face Selection or Whole Object.

NoUnwrapUpdate

3 votes

"These two macroscripts simpy use a new feature in R4 allowing you to stop/start the Unwrap_UVW from updating when the mesh topology changes. ie.

Render Vertex Colours

5 votes

"Objects with vertex colours can now be rendered with this plug-in. Please read the readme.txt in the zip file attached for installation guide and further information. "

UVbyBitmap

9 votes

UVbyBitmap allow to resize clusters size according to the bitmap size. Useful in the creation of an lightmap.

UVall!

1 vote

UVall! is a script that adds a modifier UVWmap to each selected object. The UV addition is of cubic type. Script UVall! lets you choose the size of the UV map, offering three choices: 1, 10, 100. The unit of these values is set in the project.
UVall! has also an UNDO button that lets you cancel UV set to the script, if you feel they have chosen the proper fit. You can choose another measure, evaluate and possibly change it.

UVall! a script is very useful especially for those working on Architectural projects, in which 90% of the UVW maps are of cubic type.

VertexColorAdjust

8 votes

Select an EditableMesh with Color Vertices and no modifiers and adjust Hue - Saturation and Value of selected vertices or the whole mesh.

MultiUVW

8 votes

Assigns individual mapping coordinates to selected objects. As you might now - if you select multiple objects and try to assign a UVW mod - it assigns it over the whole area of the objects. This does it on an individual basis.

ToggleVertexColours

3 votes

Toggles the vertex colours on/off for the selected objects.

Normalize UV Elements

7 votes

"Normalizes the elements available in the unwrap-uv-editor according to its real 3d-surface-area.

normalizeUVW

5 votes

normalize UVW allows to normalize the mapping coordinates of an face selection or of the whole object.