Tagged 'UVW'

pixelPack

9 votes

pixelPack allow to Pack yours UVW with a space around clusters adjustable in Pixel.

Unwrap Mesh

6 votes

Physically unwraps a mesh to allow UV's to be edited - and then pushed back into the mesh. A bit like UVW Unwrap - but allows you to use any modifier to edit the UV's.

ReloadAllBitmaps

7 votes

Reloads all bitmaps that exist in all scene materials and medit slots.

Get Hue Channel

4 votes

This utility simply extracts the hue channel of an image. What this means is that it takes the colors of the spectrum in RGB space (red-yellow-green-cyan-blue-magenta-red) and maps them to a grayscale image (black-white (or white-black - if You use 'Negate Result')) Wrapping of 360° Hue takes advantage of the fact that 360° is essentially the same as 0°.

Toggle Vertex Colors

3 votes

"This macro creates a toggle button you can put in a menu or toolbar that acts as toggle for whether Vertex colors are rendered. Makes changes only at render time so your scene is unaffected.

UVW to Editable Splines

15 votes

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

UV Copy Tool

6 votes

Use the UV copy tool to copy textures - uv channels and vertex colors from one object to another.

LoadBitmapInPhotoshop

10 votes

"If you have a bitmap viewed in the ME this will load it into Adobe Photoshop (if you have PS that is). Install by simply running the .mzp (rename if it downloads as .mzp.zip) - but to work you MUST have a shortcut to photoshop in your 3dsmax root directory - and the shortcut must be labelled 'Photoshp.exe' (note no 'o' in shop).

Soft Selection to Vertex Colors

7 votes

This tool allows you to use soft selections to paint grayscale vertex colors on Mesh or Poly objects. It has 4 modes: Replace - add - darken - and subtract selection.

copyMapChannel

6 votes

copyMapChannel allows to copy the uvw coordinates from a channel to an other. You can select several objets at the same time. The result is stored in an modifier Unwrap and It is easy to edit it.