Tagged 'UVW'

Unwrap

6 votes

A new version of the unwrap script that comes with max3.0. With some preset sizes and a bit more error checking. Also unwraps multiple object to one or separate bitmaps.

TileIt!

8 votes

This script was developed to break a large image up into tiles and provide selective control of map display. The client had a large (50MB) top view image of a city layout for reference. To display such a large image would be too slow and impractical.

Mapthief

4 votes

Wouldn't it be good if you could use your favourite UV layout on that new model your building - yes it would! Thats why we now have 'Mapthief'. A small util that allows you to use the unwrap information from another object and project it on to a new one.

MultiUVW

8 votes

Assigns individual mapping coordinates to selected objects. As you might now - if you select multiple objects and try to assign a UVW mod - it assigns it over the whole area of the objects. This does it on an individual basis.

UVW to Poly

12 votes

Generates editable poly object from UVW chanel. Face and vertex indexes are the same as UVs.

Residential Roof Mapping

6 votes

This script takes each roof piece - determines it's direction - and applies a UVW map modifier based on its direction. There is one instance of the the UVW Map modifier for each direction - so modifying the Gizmo size should be simplified.

SGFX BoxMapper

6 votes

The one's for the Max environment artists out there!

I found myself constantly typing the same numbers over and over into the uvw map dialog - so I came up with this... Allows you to quickly apply a Box UVW map of preset or custom dimensions. Option for auto-collapse. Presets are easily editable from within the rollout and it remembers your settings.

UVW to Editable Splines

15 votes

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

noMissingUV

1 vote

Do you ever get the "Missing Map Coordinates" window popping up while you're trying to render?

We all do.

This script will add simple UV's to all Editable Poly and Editable Mesh objects that either lack UV's or have corrupted UV's.

Please, use caution when using this script. It may screw everything up. So, save a copy of your scene before use.

ProceduralMapScale

5 votes

Takes all procedural maps in a material and multiplies - adds or changes their size based on a value. Good for quickly changing the size of all procedurals in a material at the same time. Works on BlurGradient - BlurNoise - Camoflage - Cellular - Dent - DynoSkin - Electric - Gradient - Marble - Noise - Smoke - Splat - Speckle - and Stucco.

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