Tagged 'UVW'

MultiUVW

9 votes

Automatically gets objects without a UVW modifier and gives you the choice of applying an individual UVW modifier to each one - and specifying the mapping type.

VertexMapCopy

11 votes

This macroscript let's you copy one UVW Channel to another - and also
from or to Vertex Color / Illumination / Alpha. You can also delete
channels. Along with the vertexmap plugin - it is possible to use more
'vertex colors' in max5 - cause you can paint them and apply most vc
tools on the normal vc channel then copy it to another channel and use

copyMapChannel

6 votes

copyMapChannel allows to copy the uvw coordinates from a channel to an other. You can select several objets at the same time. The result is stored in an modifier Unwrap and It is easy to edit it.

Refine by 2 Vertices

1 vote

This Script will Add 2 vertices for each vertex in the Selected Spline by Specified Percent
(its useful for fixing the UV for Sweep modifier)
Hope you find it useful.

unwrap Selector

6 votes

This script allows to transfer selections (vertices or faces) between a base object and its Unwrap modifier - and vice-versa.

UVW Relax

4 votes

UVW Relax simply puts a UI to functionality that is already in Max 5. Place the tool somewhere in the UVW Unwrap editor (either in on of the menus or in your QuadMenu).

Unwrap UVW helper

7 votes

This tool gives options for numerically modifying sets of selected vertices in any Unwrap UVW modifier. Select an object - go to the Unwrap in the modifier stack and open the Unwrap Helper window.

UV Copy Tool

6 votes

Use the UV copy tool to copy textures - uv channels and vertex colors from one object to another.

DisplayUsedMapChannels

5 votes

Displays all map channels that the selected material slot requires.

Toggle Vertex Colors

3 votes

"This macro creates a toggle button you can put in a menu or toolbar that acts as toggle for whether Vertex colors are rendered. Makes changes only at render time so your scene is unaffected.

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