Tagged 'UVW'

Toggle Vertex Colors

3 votes

"This macro creates a toggle button you can put in a menu or toolbar that acts as toggle for whether Vertex colors are rendered. Makes changes only at render time so your scene is unaffected.

RotateUV

5 votes

Rotate Texture coordinates about U -V or W at arbitrary angle. Affect Face Selection or Whole Object.

VertexColorAdjust

8 votes

Select an EditableMesh with Color Vertices and no modifiers and adjust Hue - Saturation and Value of selected vertices or the whole mesh.

UVbyBitmap

9 votes

UVbyBitmap allow to resize clusters size according to the bitmap size. Useful in the creation of an lightmap.

ReloadAllBitmaps

7 votes

Reloads all bitmaps that exist in all scene materials and medit slots.

normalizeUVW

5 votes

normalize UVW allows to normalize the mapping coordinates of an face selection or of the whole object.

UVW Map Selected

8 votes

This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.

showMap

2 votes

This will allow you to turn on or off visibility of all diffuse maps for materials in the viewport. This only works for diffuse maps on standard - or 1st level deep of multi-subobject materials.

Diffuse On-Off

5 votes

Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore

MissingUVWSelect

5 votes

Takes your selected objects and selects any objects among them that do not have a UVW mapping modifier present. Useful for finding objects that may require mapping coordinates in order to render. Will only select geometry - not lights or helper - etc. Written for Flappy.

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