Toggle Vertex Colors
"This macro creates a toggle button you can put in a menu or toolbar that acts as toggle for whether Vertex colors are rendered. Makes changes only at render time so your scene is unaffected.
The idea is that in some game development settings - exporters can't handle a max renderer implementation of vertex color maps - so for marketing renders - all the scene materials have to be changed in order for vertex colors to show up.
This script replaces that manual process with one transparent to the user - that doesn't change the scene in any permanent way.
Currently supports all native max materials - most plugin materials - including RenderWare - and is easily extended to accomodate other plugin material types."