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Submitted by Neil Blevins on Thu, 2008-02-21 06:44
10
votes
Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams
Submitted by Christoph Kubisch on Fri, 2006-10-20 20:45
11
votes
This macroscript let's you copy one UVW Channel to another - and also
from or to Vertex Color / Illumination / Alpha. You can also delete
channels. Along with the vertexmap plugin - it is possible to use more
'vertex colors' in max5 - cause you can paint them and apply most vc
tools on the normal vc channel then copy it to another channel and use
This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time
Submitted by Ofer Zelichover on Fri, 2006-10-20 20:45
10
votes
"Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.
This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time
Submitted by John Burnett on Fri, 2006-10-20 20:45
6
votes
Physically unwraps a mesh to allow UV's to be edited - and then pushed back into the mesh. A bit like UVW Unwrap - but allows you to use any modifier to edit the UV's.
This script was developed to break a large image up into tiles and provide selective control of map display. The client had a large (50MB) top view image of a city layout for reference. To display such a large image would be too slow and impractical.
Submitted by Jared Keller on Fri, 2006-10-20 20:45
4
votes
Monitors bitmaps files in materials applied to a selection of objects. Looks for changes to each files date properties and updates maps accordingly. useful for texturing.