Tagged 'UVW'

LSCMUnwrap

49 votes

lscm unwrap integrated for max5.1 and up

After seeing the max8 peltmapping vids - and doing a bit research on
the topic - I found that wings3d and blender already have nice
automatic unwrappers - using the same technique called LSCM. This
maxscript/plugin combo implements the technique based on blender3d. It
allows the user to mark edges as uv seams and run the automatic unwrap.

pixelPack

9 votes

pixelPack allow to Pack yours UVW with a space around clusters adjustable in Pixel.

UVbyBitmap

9 votes

UVbyBitmap allow to resize clusters size according to the bitmap size. Useful in the creation of an lightmap.

multi Objects Unwrap

11 votes

This script allows to unwrap (edit UVW coordinates) several objects at the same time.

morphMap

11 votes

morphMap is a tool to map low-res objects (as those used in video games). Works on meshes and polys. Now It's a multi-select tool: you can select several objects at the same time or you can select severals groups of faces of the same object.
The interface is left/right dockable.

There are 3 main modules :
+ the function 'morphMap' : the picture follows the mapped surface in one click. (The uvs will be like a square)
+ the function 'Face Map' : an advanced face mapping. The number of points in the face have no importance: that does work with all faces.

UVW to Editable Splines

15 votes

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

dwTools

16 votes


dwTools is a set of few handy scripts for 3dsmax, that I made to speed up repetitive operations at work.

Updates:
- some UI changes
- added: Assign Maps for materials of selected objects
- added: dw_tools_starter.mcr so script could be assigned to hotkey
- added: postfix customization for Assign Maps
- added: DX toggle for materials of selected objects
- fixed: crashing after 2nd check for SubMultiSub

UV Tools

35 votes

[Admin update - this is a commercial script]

UV Tools is a 3d studios max plugin designed for making the process of
UVW mapping easier. Designed mainly for use directly while in Editable
Polygon mode, you can use it directly alongside while you are modeling
or editing your geometry.

Obj-Selector of obj without a UVWMap modifier

18 votes

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

Unwrap Tools

32 votes

A great update to the toolset that ships with the max 5 unwrap modifier that fixes the features that didn't work and adds many new ones to complete the set.

2008-08-05 Admin: updated broken DL link
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