Tagged '3ds'

3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9b :

  • Bug Fix.
  • Added icons and macroscript.
  • v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.
  • RTTassist

    538 votes

     

    About:

    Archicad Importer

    35 votes

    This script lets build a parallel workflow with Archicad, in the same way as Artlantis.
    You can import and update the AC model in 3dsMax while keeping materials, UVWmaps, and VrayDisplacementMaps.

    NB: This script is now replaced by the Mirza Link manager

    Batch Export Any Format

    0 votes

    To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.

    Link for Batch It Max : http://paulneale.com/scripts/batchItMax/batchItMax.htm

    Batch Loader

    73 votes

    Quick Merge/Import multiple files.

    UI v.1.7

    Features:

    • Merge multiple .MAX files
    • Import multiple .* files (ie all that can be imported)!
    • Log all files where failed to load to Listener (if any)
    • Multiple history for recent used paths available
    • Limit count of recent paths to keep in history added
    • Group option available
    • Layer option available
    • Attach option available
    • "Auto" option (if is checked no prompt for Merge/Import) *

    Batch Preview Renderer

    4 votes

    The script searches for files in a given directory and renders a preview from the files found.
    Ideal if you have a lot of model library and you dont know the content of the files.

    DeltaMushToSkin

    7 votes

    DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


    DeltaMushToSkin

    3 votes

    DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


    Feathers RigTools 3dsmax HPK

    5 votes

    Hi Everybody
    Recently I've Done a Simple 3dsmax Script For Making Number Of Feathers Which Every Single Feathers Can Control By Animator Plus Wind Simulation on Feathers and its Kind of Auto rigger For Feathers Stuff.
    i am sure there will be some bugs , so please let me Know and Leave a comment if you find one . Thankyou :)
    and i can make a howtouse Tutorial for that if i find out you are interested.

    InstantRig

    14 votes

     

    Pose Manager

    Auto Overlap

    Auto Skin

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