Tagged '3ds'

InstantRig

1 vote

InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.

Instantrig allows everyone to create all kind of creature rigs! Simple interface makes rigging process easier than ever before. Everyone can create rigs like a pro.

https://www.youtube.com/watch?v=wIWer-cKLxg

https://www.youtube.com/watch?v=d0holukLC8U

RTTassist

538 votes

 

About:

Feathers RigTools 3dsmax HPK

3 votes

Hi Everybody
Recently I've Done a Simple 3dsmax Script For Making Number Of Feathers Which Every Single Feathers Can Control By Animator Plus Wind Simulation on Feathers and its Kind of Auto rigger For Feathers Stuff.
i am sure there will be some bugs , so please let me Know and Leave a comment if you find one . Thankyou :)
and i can make a howtouse Tutorial for that if i find out you are interested.

SketchUp Importer

25 votes

This script lets build a parallel workflow with SketchUp, in the same way as Artlantis with Archicad. You can import and update the AC model in 3dsMax while keeping materials, UVWmaps, and VrayDisplacementMaps.

NB: This script is now replaced by the Mirza Link manager

Archicad Importer

35 votes

This script lets build a parallel workflow with Archicad, in the same way as Artlantis.
You can import and update the AC model in 3dsMax while keeping materials, UVWmaps, and VrayDisplacementMaps.

NB: This script is now replaced by the Mirza Link manager

PolyFX

23 votes

Script for simple animation appearance / disappearance of the object.

DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DeltaMushToSkin

4 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


RegionRender

4 votes

Simple script. Self explanatory really. See screen shot above. Script found under the category '3dwannab' (drag the .mzp file into the max window to see further instruction, if you added the icon please restart max to see it in the toolbar) also a script to allow toggling the Region with a keyboard shortcut.

UV Cage Rendrer

0 votes

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This script is now a part of CheckMate tools by POPA_3D

 please checkout 

http://www.scriptspot.com/3ds-max/scripts/checkmate-tools-by-popa-3d-tur...

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