Tagged 'Terrain'

TerrainAxe-Create

2 votes

TerrainAxe-Create tools work on a polygon object and are used to create new faces or structure.

Because it is very hard to  describe so many tools of TerrainAxe in a single post,so they will be introduced by category in different posts.

The most recommended features in "Create" category as below:

StitchPoly:Create new faces between borders and  is ofen used to patch the gap between roads and terrain.

Make Complex Road on Terrain

1 vote

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Needed Tools:

MoveVerts:similar with conform Compound object,but easy and more free.

SmoothRoad(blur),SmoothRoad(linear):Make road have a smooth transition between different elevation,meanwhile keep cross-section level.

Poly Stitch tools

1 vote

     

       The Stitch tools  work on editable polyon object ,and create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

      In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

MaxMounts Pro

1 vote

Spline Terrain

1 vote

Here is a little fun script: Create a spline terrain and add the terrain modifier plus some displacement.

 

Simply drag and drop it to the viewport

You can find me here: https://twitter.com/3D_Trooper

And occasionally here: https://www.youtube.com/c/3DTrooper

Rock Generator by Poly Design 3D

0 votes

2017 version

Rock Generator Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches perfectly with highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh uvs are bake ready.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.

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