Tagged 'modeling'

CleanCut

11 votes
A replacement cut tool for Editable Poly. Allows you to orbit the view without interrupting the tool - and allows complex cuts with edge/vert snapping. Also gives the ability to do multiple - unconnected cuts without exiting and restarting the tool.

CleanCut

8 votes

A replacement cut tool for Editable Poly. Allows you to orbit the view without interrupting the tool - and allows complex cuts with edge/vert snapping. Also gives the ability to do multiple - unconnected cuts without exiting and restarting the tool.

All the features of the R5 version - just rewritten to work in R4.

Collapse To Mesh

5 votes

Collapses the selected object without switching to the modify panel.

Collapse_Selected_To_Poly_At_Origin.ms

5 votes

This script will collapse an object to a polygon at 0 -0 -0. This script will preserve all the properties and the UVW's.

Collapse_Selected_To_Poly_At_Origin_Keep_Pivot_Location.ms

3 votes

This script will collapse an object to a polygon at 0 -0 -0. This script will preserve all the properties and the UVW's. Keeping its' pivot LOCATION.This should be used in special cases as in feather for a bird that need to keep thier pivot point locations but still need to be collapsed.

comboShortcuts

5 votes

Shortcuts that combine a sequence of shortcuts/operations into one.

Connect Always

14 votes

By default, Max has two separate commands for Connecting Edges and Connecting Vertices. You had to have two menus for both of them.With Connect Always, you just have to select the vertices/edges and hit "Connect Always"

Here is the code if you dont want to download:-

macroscript Connect_always
Category: "Butt tools" buttonText: "Connect Always"
(
$.EditablePoly.ConnectVertices ()
$.EditablePoly.ConnectEdges ()
)

The category and buttontext is needed if you want to put it in a menu or quad.

[CREDIT}

Convert Selection To Edge Border

2 votes

This is for people who do lots of Edge Extrude - just use a lasso selection or paint selection (or whatever u like) to select some stuff around the border. Run the script. and wollaahh it has selected your outer border from the selection you did.

Create Normals

1 vote

"Primarily a visualization tool - Create Normals creates individual lines representing the normals of an object's verticies. Supports multi-object and vertex selections - outputs single or multiple shapes - and can derive normal length from bounding boxes - diffuse maps - and vertex colors.
1.01 Update: Converted to a floater utility by Neil Blevins for MAX 4.x compatibility."

CreatePoly

3 votes

Plugin scripts that create empty poly and trimesh objects and allow you to start building surfaces immediately.

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