Tagged 'modeling'

Edge Loop Straighten with Constraints

4 votes

Edge Loop Straighten with Constraints works like this:
Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.

DeleteDoubleFaces

7 votes

"Find and Delete redundant faces in meshes. Has option to extract Double Faces to a separate mesh object.
4.0 Update: This version includes a fix for MAX 4. No other changes - should work in R3 and earlier - too. "

MeshScatter

7 votes

"Creates copies of an object on every vertex of a distribution object. Possibility to orient the copies regarding to the vertex Normal Possibility to choose the distribution type : copy.instance.reference"

Pivot To Vert

8 votes

"Aligns the pivot point to the selected vertex."

BodyFast Rigging Character

0 votes

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
>>>>>>>>>>>>>>>>>>>>>>>>>>>FAST>>>>>>>>>
BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO
CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,
AND MOTION_TRAKIN FOR THE FACE ANIMATION..
WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST
WITH BODYFAST
(FIND HIGH DEFINITION VIDEO ON MY WEBSITE)
IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "[email protected]"
OR SMS AT "+39 3478985253".
THE PRICE IS 33€ OR LESS ....CONTACT ME.

Smart Collapse

5 votes

Here's a script that avoids many of the shortcomings of the standard - shipping Collapse Utility. Hope you find it useful.

Connect Always

14 votes

By default, Max has two separate commands for Connecting Edges and Connecting Vertices. You had to have two menus for both of them.With Connect Always, you just have to select the vertices/edges and hit "Connect Always"

Here is the code if you dont want to download:-

macroscript Connect_always
Category: "Butt tools" buttonText: "Connect Always"
(
$.EditablePoly.ConnectVertices ()
$.EditablePoly.ConnectEdges ()
)

The category and buttontext is needed if you want to put it in a menu or quad.

[CREDIT}

Fan Connect

4 votes

Fan connect is a script for 3DS Max which connects one vert to all others on a selected face. Simply select one or more faces, and a vert on each of the selected faces, then run the script.

Planarity Tools

6 votes

Set of tools for aligning polygons in a plane. Useful for reducing polygon counts in real-time models.

MoveVertexOnSurface Right-Click Menu

1 vote

Implements an additional RightClick Menu option when a single Object is in Vertex Sub-Object mode. It lets you move a single selected vertex over the surface of the object. Please read the notes in the source. REQUIRES MousTrak.DLX