Tagged 'modeling'

selectionHighlighter

9 votes

This script simulates the Selection Highlighting mode from Silo in max. The idea is if you hover over an object, the object is selected, if you hover over a vertex, it selects the vertex, if you hover over an edge, the edge is selected, etc. No need for extra mouseclicks. Autodesk has half added this feature, this script goes all the way to adding full silo style selection highlighting. Note: This only works in max 2008.

csWorkPlane

3 votes

This is a collection of macro script relate to construction plane. It started as an implementation of Modo’s work plane. It includes the following four scripts.

autoAutogrid
It allow you create a grid object. After the grid is made, the grid will be automatically activated, and all transform coordinates will be set to Grid.
The core functionality of this script has been in 3ds Max for long time. AutoGrid, Grid object, Grid coordinate. I just make more streamlined workflow.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

BioTools - MaxPack

2 votes

For now it's only a bunch of simple modeling and uv macroscripts that you can use with a shortcut to ease your work.

Face_Maker

9 votes

"Face Maker allows the user to create quickly a human face primitive. The plugin is inspired from the face man/woman primitive in XSI 3d package. But in this 3ds version - you can toggle gender 'on the fly' and save/load presets."

NURMS Toggle All

4 votes

"Toggles the Use NURMS Subdivision setting of all editable poly objects. This is useful if you have scenes with heavy poly count in poly objects and want to speed up viewport display"

SectionSKAN

4 votes

"Creates multiple section shapes in a lot of configurations at a single click. Works on mesh - shape - text...
Interactive rotation - position - offset - scale and render control.Suitable for technical and graphic works; ghost objects - wire cages - bound boxes - meshes - grids - lattices - etc.

PolySelections

12 votes

Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc...

MeshSmooth Controls

7 votes

MeshSmooth Controls is a script for 3DS Max that allows you control over the meshsmooth modifier similar to XSI and other packages. With it you can control the iterations of the meshsmooth modifier on one or multiple objects at once - without leaving your current place in the stack.

MeshOven

2 votes

Bakes animations into the Mesh. (Developed last year. Just realized it wasn't on this list... ;o)

Super Detach

25 votes

You may be used to detach poly or mesh to elements when modeling,so it is easy to detach each element of a polygen.But what about detach each part of a polygen as a reference to another polygen? For example: there is a teapot which is converted to poly or mesh, copy 3 new teapots and attach them as one,then press "Pick object" to pick the first teapot,and press "Detach to element" .What does it appear?