Tagged 'modeling'

MeshTools-Wad!-v04

3 votes

MeshTools is a set of 7 scripts that ease work with editable meshes. Edgeloop - sel cross sections of mesh. Grow - Shrink – grow or shrink subobj sel. Outline - sel outline edges. SelEdge - SelPoly - SelVert - converts current subobj sel to edge - poly - vert.

PolyEdgeCount

4 votes

Prints to the listener the number of edges a selected polygon has.

StartCreateMode

4 votes

Tool to put you in create mode based on which editable poly sub object mode you are in. For example - you might add this script to your quad menu or assign it to a shortcut key so you could click it and no matter what sub-obj mode you are in - it will automatically begin creating...

EditablePoly

2 votes

A lot of the same thing that I did with the Editable Mesh script - except I added a few more things. I added the abillity to toggle on and off the NURMS subdivisions and put in 3 subd levels that you can put wherever.

Random Select

2 votes

Will randomly select objects in your scene.

MeshSmooth

6 votes

This one assigns a meshsmooth modifier to your stack and sets view Itt. to 1 and render Itt. to 3. Now that's a simple script - BUT - this one returns to the subobject mode you worked in - for example vertice mode. So when you bind this to a shortcut (I have alt+' ) - you never have to leave your subobject mode - to toggle meshsmooth... wow :)

Sub-D:Tools

6 votes

"Displays ‘Sub-D Surfaces’ or ‘Iso-Lines’ in MAX5 similarly to the way MAX6 - Lightwave - and Maya do.
View Example Image"

3 Point Coordinate System

10 votes

Lets you create new Coordinate System based on three points clicked anywhere in 3d space - pretty handy when modeling.

Mirror Vertex Selection

3 votes

Mirrors the current vertex selection of an editpoly/editmesh. Works only on symmetric objects

Increase_SoftSelectFalloff_point1.ms

3 votes

This script will increase the falloff for the soft selection by .1