Tagged 'modeling'

FaceSelector

9 votes

It tells you how much n-sided poly's you have - and let you select all 3 sided or all 4 sided poly's - or do a subtraction of - let's say - all 3 sided poly's. Works okay - but needs a algoritme - it's slow on big meshes... Based on Bobo's code and LightWave's interface

Slicer

3 votes

"This script is useful to cut a polygon face several times. The user can enter the distance between them - the axis (local coordinate) that the slice plane will move and how many times this will happen.
You should enable slice plane mode in a editable poly for this script work. It only works in selected faces."

MeshInfo

4 votes

Displays various useful details about the mesh or poly object being edited - right in the viewport.

In subobject mode (EMesh/EPoly) - displays the total and selected polys (EPoly only) - faces - verts - and edges. When not in subobject mode - displays the scene and selected objects face count. Comes with a MacroScript to toggle the display.

Triangulator

3 votes

Changes the triangulation of an object
Works only on EditPoly

Increase_SoftSelectFalloff_1.ms

4 votes

This script will increase the falloff for the soft selection by 1.0

Object Slicer

12 votes

This will slice a polygon object randomly. Good for creating fragments.

SelectArea

3 votes

Selects faces with a specified size

Meshfoot

8 votes

Mesh Foot is a 3DS Max plugin that allows you to seamlessly integrate exported .3DS or .OBJ mesh sequences into existing scenes without re-animating - re-boning - or re-skinning anything.

RandomFaceRemover

6 votes

Takes any mesh object - converts it to an editable mesh - then randomly removes faces based on a weight your specify (0 means no faces are removed - 100 means all faces are removed - 50 means that a face has a 50% chance of going away. Made to remove random

Mesh2Surf & Poly2Surf

3 votes

Convert a whole object or a Polygon selection to ST Cage/Surface. Fixed a typo in the Mesh2Surf code. Sorry for the trouble!