VoroFrag

Version: 
2.5
Date Updated:: 
02/07/2013

VoroFrag is a free modifier that allows to make voronoi fragmentation. It handles convex and concave objects, as well as hollow meshes and open surfaces. It offers a "Box Mode" for quick fragmentation. Support for mapping coordinates, material ID and normals.

!! Update 2.5a for 3ds Max 2015 !!

You will find the full documentation (in pdf), the change_log and the plugin in the attached file (VoroFrag_v2.5.zip)

Version Requirement: 
2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015
Video URL: 
AttachmentSize
vorofrag.zip1.06 MB
vorofrag_v1.5.zip1.01 MB
vorofrag_2.0.zip2.8 MB
vorofrag_v2.5.zip2.6 MB
vorofrag_v2.5a.zip3.32 MB

Comments

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LittleLordPotala's picture

Update 2.5a for 3ds Max 2015

- Compatible with 3ds Max 2015
- Minor optimizations

Note that this is not really a new version.
The minor optimizations only concern 3ds Max 2015.
A new version with new features will come later.

robin1122's picture

I think this is an

I think this is an informative post and it is very useful and knowledgeable. therefore, I would like to thank you for the efforts you have made in writing this article.
URL Opener

LittleLordPotala's picture

Thanks for your comment

I appreciate your comment and the referencing on your own blog.
This plugin is still developed, as well as two other projects that are in beta-test.

Midge_S's picture
Aerodyll's picture

For some reason the 2.5 would

For some reason the 2.5 would not work with my 2013 32x. Other than that was no bother at all and works perfectly.

barigazy's picture

...

Awesome feature in v2.5 must say.
Keep up good work

barigazy

LittleLordPotala's picture

Update 2.5

From the change-log:
- Fragmentation enhanced on complex concave meshes
- Animated parameters work now as expected when the plug-in interface is unloaded
- After detaching the fragments, the normals are now preserved
- A new option allows to directly detach the fragments in a separate layer with a custom name
- An issue with the world coordinates and some imported objects is fixed
- When moving or animating an external objetct or particle system as "custom particle",
the plug-in is more responsive and now recompute correctly when the plug-in interface is unloaded
- The parameter changes on the rollouts "Detach params" and "System"
do not force the plug-in to recompute unnecessarily
- The pick button "pickPFlow" is now correctly exposed to maxscript and works as expected

LittleLordPotala's picture

I'm glad that

I'm glad that you solved the issue and can continue your work !
Thank you for the compliment. Regards.

polishspy72188's picture

Works Like a Charm

Works perfect my friend! Amazing product by the way, I've tried certain other fragmentation plugins for maya and after about 99 frags and an hour later it errored out. Popped in 3000 frags in this one and about 20 seconds later I'm good to go. Awesome product!

LittleLordPotala's picture

Thank you for reporting issues

Thank you for reporting issues. I will probably publish a new version around the end of the month, not earlier, that contains many bug fixes.

@polishspy72188:
Did you already try to apply a "Reset XForm" and a "Collapse to Mesh" to your logo?
In the current version, the plugin uses sometimes invalid coordinates stored by the system in the object cache. If that still doesn't work, you can also send me by email a sample scene that I can test (if you want).

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