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Control Vray's global Focal Distance parameter with a helper node that can be freely re-positioned and animated. Animate the helper node to easily perform rack focus pulls or maintain focus on a given object while the shot camera moves elsewhere.
This is a short script to automatically detach faces from an object.
Select as many objects as you like at the same time.
The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.
Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.
UPDATE LOG
v1.1
New Features suggested by Colin James at Blur Studios
This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0.
The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.
This script allows you to breathe some life into your scene without a lengthy rendering process.
Divide your scene into groups of objects and then use the script to batch render them and automatically apply camera projection mapping onto the original geometry (or 2D sprites).