3ds Max | All

MCG AccumFloat

1 vote

This Float controller accumulates value over the animation duration. It can also be used as 'memory' in High/LowWatermark.

ver 1.01: added Distance travelled

Copy the Biped&Bone to Bones

2 votes

 

1.Select Target(Biped or Bone)

2.[Copy the Biped&Bone to Bones] pressed button

3.The target name is automatically changed to Hep001.(If you want to enter directly  Change the Biped name)

Material Toolbox

1 vote

Manage the Material assignment, Material ID number, and Wirecolor of scene objects.

Feature List:

+ Easily Select all objects with shared Material, Mat ID, or Wirecolor

+ Interactive Clipboard to store Materials, Mat ID's, or Wirecolors

Vray Focal Controller

1 vote

Control Vray's global Focal Distance parameter with a helper node that can be freely re-positioned and animated. Animate the helper node to easily perform rack focus pulls or maintain focus on a given object while the shot camera moves elsewhere.

Feature List:

Face Breaker

6 votes

This is a short script to automatically detach faces from an object.
Select as many objects as you like at the same time.
The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.

Installation:

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

VRay IRMap Merger

0 votes

This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0.

The benefit of rendering separate irradiance maps is that you can use distributed rendering. As with multi-frame incremental method, the map gets overwritten if multiple machines are being used.

AP ParaLlax

0 votes

In short, this is a projection mapping tool.

This script allows you to breathe some life into your scene without a lengthy rendering process.

Divide your scene into groups of objects and then use the script to batch render them and automatically apply camera projection mapping onto the original geometry (or 2D sprites).

Studio Builder for v-ray

1 vote

Taskkill 3dsmax.exe

0 votes

Unzip in any folder and just need to create a label in Desktop and assign a hotkey in it

Syndicate content