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V-Ray 2.0 for 3ds Max now available

65 votes

V-Ray 2.0 for 3ds Max comes with V-Ray RT and V-Ray RT GPU included

Chaos Group is pleased to introduce V-Ray 2.0 for 3ds Max, which is officially on the market starting 6th December 2010.
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT running on GPUs.

Cloner 2D

3 votes

 

 

Two dimensional clone modifier with random position offsets, random local rotations and random MaterialIDs.

Use to create tiles of any sort.

Known bugs:

- Local rotations and random rotations don`t work together very well

Release info:

- 1.0

Now you can define what angle to use for snapping in random rotation.

All features work in both dimentions.

 - 0.96 

SIGERTEXMAPS NCS Color Solid

2 votes

The SIGERTEXMAPS NCS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • Convenient input of the NCS color code
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

Bunch of utilities for CAT rigs to Cryengine and other game asset export functions

1 vote

Read the text files in the zip for install and uninstall.

Read the change notes for new features.

Viewport Auto-Snap

18 votes

Viewport Auto-Snap automatically changes the current snapping degree (3D - 2.5D - 2D) based on the current viewport.

For full instructions refer to the manual.

Pillars

6 votes

Pillars is a MaxScript for Autodesk 3ds Max. It creates 3d models of pillars, columns, railings, fountains and a variety of similar shapes. It also breaks them.

The UI is minimalistic and you can try out a number of designs very quickly, the script does all the creative work. Pillars is totally free for any kind of use and modifications, and is open sourced.

Features:

MaxscriptDoc

4 votes

MaxscriptDoc automatically generates the documentation of a maxscript file, according to the comments found in the source code.

It's kind of a mix between javadoc and python documentation.

The "docStrings" are all the multiline comments that start with /*** and finish with ***/

The only elements it's trying to comment are struct, function, plugin and rollouts.

Selectionset Manager

4 votes

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.

Functions:

*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exported SelectionSet files (.txt)
*import several files (.txt)

Manual:
Export:
*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder

CameraRig

0 votes

This is my camera rig, I was used to create this rig ever time, so I decide to make a button to create this rig in one click.

Updates v1.1 - Main dummy resizeses properly

ProjectPath - 3dsMax

0 votes

This script is used for switch between projects quickly

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