3ds Max | All

Log Console Zorb

3 votes

This script is a general Log Console to be used by max scripters, a great way to quicly add information logging to your script Once installed you will have access to the LogConsole by creating an instance (you can create as many as you want) by using something like:

foo = ZorbConsole title:"Log A"

You may open the log by using: foo.showme() And write to the log with the AddLog function like so:

foo.AddLog #("test", "I am testing-General", 0)

The Information may then be filtered by verbosity or by the information origin (handy to add what function is sending the log info)

BfTools

4 votes

****************************************************************************************************************************************

Update 1 0.5-9 : - Fix a few bugs.

                    - Mimicator Added

****************************************************************************************************************************************

Hello !

CollectPlus

5 votes

Collects Bitmaps including IFL contents in a single directory. Updated: Added options to convert all bitmaps to JPGs for VRML export.

Fun Script

14 votes

This is just a Fun Script. Download it and use it to see what it does. If anyone wants the MS code just comment here. This script does not create/modify anything.

 

Render Holder Zorb

3 votes

Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.

You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder.  Including an object list to create the visability set with.

to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder

For more help, hover your mouse over a button or checkbox in 3dsMax

RS_Preview

0 votes

RagDoll Utility Launcher

16 votes

RagDoll Utility Launcher. Simple macroScript for launching the RagDoll utility shipping with 3dsmax 6.0.

Layer Renamer

17 votes

Does what the title says, renames layers. Renaming is possible for single items (double-click on list item), selected items and all items in the list. The default layer 0 can't be renamed and if the user creates a situation where more than one layer will share the same name, only the first layer will get renamed. Resulting names of zero length are automatically skipped.

Topoproject

31 votes

Topoproject is a topology projection script that enables you to project flat topology onto a 3d objects surface

Imageholder & Noteholder

2 votes

Two little and maybe use full scripts ...

Imageholder:
- load an image and makes an window in Max for it
Don't take a ultra high res pic, it's not scaleable.

Noteholder:
- load's an editable *.txt file in an extra window in Max

PS:
14.05.2012
- fixed 3 little bugs.

Syndicate content