3ds Max | All

OverMorpher WorldSpace

1 vote

 

That’s a new 3dsmax plugin for animation.

It gives you all the freedom that even the best rig can’t.

You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.

RappaTools3.3 for 3ds Max now Available

3 votes

RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

SaveFile Reminder

6 votes

••• version 1.5

This simple macro will remind you to save modified scene over a specified period of time.
When working on large scenes often happens that the autosave starts to freezes viewport and slows down the work process.
My solution allows you to decide when you want to save the file or to continue with the work.

Create Vray Physical Camera From Viewport

2 votes

Create Vray Physical Camera From Viewport For Max 2016 And Later.

Setup:
- Run 3ds max as administrator
- Scripting -> Run script
- Customize -> Catalogy: thuandv

Create Camera From View

5 votes

"Pretty self explanatory. It creates a new camera based on the currect perspective view."

ProceduralTextureBaker

11 votes

Bakes procedural textures as bitmaps rendered to a specified size. Designed as tool to aid in exporting materials to other 3d apps. For instance you might be using a nested tile / bitmap which of course can't be easily exported. Simply pick the map size you want to bake and all your procedural maps will be baked (rendered) as bitmaps and replaced in your scene.

Inequitable Chain Tools

1 vote

This is my first autorig. It's inspirited by the chaintools by Felix Joleanes.

It would permet you to creat a chain tools with unequitable bones (that you created before hand) and a line ( the knot represent the emplacement of your controller ).

I would be happy to hear your feedback :)

The script on my site is the macroscript (a button for your interface). You have to click right on max top, select "customize", go to "tooldars", in category find "MaryryCoScript" and drag and drop the script in your toolbar. Then have fun with it :)

Sphere render for Object2VR

25 votes

This script creates a set of rendered images which can be used with object2VR. Object2VR in its turn creates a flash or webgl item from it. Check out my blog for a more elaborate description. Or go directly to the documentation here.

Bake Spline Animations

4 votes

This script bake animation of all selected shapes to simple key-framed spline animation. Can be usefull then you do complex animation with lots of shapes with dinamic simulation, for example – ropes.

Bake Splines Animation

0 votes

Bakes the animation of one or more selected shapes to vertex animation, with a series of options.

Set: animation range (start/end), sample rate, action over original shapes (hide/delete/none).

Support for: modifiers animation / hierarchy animation / transform (position/rotation/scale) animation.
Pending support for space warp animation.

Compatible with 3dsMax 2012 and higher.

Syndicate content