Tagged 'Track'

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 

Project Manager version 3.18.16

  • Better default settings for creating PBR materials from images and Substance SBSAR files
  • Adds support to CoronaPhysicalMtl for creating PBR materials from images and Substance SBSAR files
  • Adds an ability to customize masks for creating PBR materials from images
  • Adds an ability to flexibly customize PBR materials created from images
  • Adds an ability to bulk-change texture size for the created PBR materials
  • Adds an ability to change texture size for the created Substance map
  • Adds an ability to reuse categories from a replaced material to the new one in the material library
  • Fixes some minor issues with the Converting Images tool
  • Fixes an issue with converting models to Final Render proxies in 3ds Max 2022 and above
  • Fixes a bug with opening VRMAT library files

Project Manager version 3.17.46

  • Adds the ability to reuse models from a scene from previously merged files when importing/merging
  • Supports instancing for proxies and models
  • Speeds up converting complex scenes with a huge number of objects into proxies
  • Speeds up creating texturemaps/materials from bitmaps
  • Supports dragging to a specific slot in the Slate Material Editor
  • Displays a dialog box allowing one to specify the target slot for the sub-material/texturemap
  • Uses CoronaPhysicalMtl as default material for Corona 7
  • Creates PBR materials from TX image files
  • Fixes an issue with converting some image formats to JPG in versions 3.17.20-3.17.27
  • Fixes an issue with updating scene materials after replacing a material
  • Fixes an issue with rendering previews for some 3ds Max models
 

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Isolate Track

22 votes

Isolate Track

When an object has several “object keyframes” of different parameters at the same frame time (e.g. a morpher with multiple targets, or baseObject’s radius and segments animated), all of these keyframes are displayed as one “grey object key” in the timeline.

Isolate Track popups (under mouse cursor) a rollout that displays all the animatable tracks of the current modifier stack selection, and quickly isolates the selected track keyframes in the timeline.

Pulley Belt

10 votes

Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

EffectsChannelSet

79 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate the creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.64

  • Fixes an issue with assigning ID to sub-materials in the version 1.62

EffectsChannel v1.62

  • This version speed-up opening on complex scenes.
    The time of opening on a very big scene decreased from 16 sec to 0.094sec.

EffectsChannel v1.60

  • Adds support to Corona Renderer: Automate creation of CMasking_Mask.

Dashed lines generator - traffic dashed lines

2 votes

Vray Quick-Render

1 vote

"Vray Quick-Render" the utility for creating fast preview test-renderings.
It help you make fast test-renderings for setup lights and tuning materials.
All changes for Vray will be applied only on render-time.
Your settings for Vray not will be change.

Clean Retimers

3 votes

A little scipt for removing retimers from scene, because they cause huuuuuuuuuge performance slowdown.

Bake Verts Animation

14 votes

Might work for one vertice, if not I'll put up another which works for just one as well.
There are probably already a dozen scripts like this up here, but this is one I wrote just to track a dummy to each vertice I specify. Lots of reasons to use it, track an object to some point cache animation etc.

Scripts for VrayProxy

39 votes

Export Mesh to VRayProxy with material.

Create VRayProxy with material.

Load VRayProxy Material.

 

Vray mesh Export v0.9

  • Adds "Test Render" function.
  • Adds "Light Multiplayer".
  • Adds capability for saving settings the utility.

Fixes issue with loading materials

 

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