# 3ds Max | Tutorials

## 3DS Max - V Ray Quick Tip - Select From Within VFB

This quick tip tutorial will show you how to select objects from within the Vray Frame Buffer.

## 3DS Max - Tip - Attach Geometry With ProBoolean

In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

## 3DS Max - V-Ray - MultiMatteElement Render Element

In this video, we will learn about a powerful render element, used for masking, called MultiMatteElement. This render element has an advantage over other masking tools, and that is its ability to include the Antialiasing part. We will learn how to set it up, how to use it in Photoshop, and its various parameters.

## 3DS Max - Hidden Feature - QClone - Clone By View

In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

## 3DS Max - Hidden Feature - QClone - Clone By View

In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

## 3DS Max - Curve Editor Blank - Fixed

In this quick tip 3DS Max tutorial, we will see how to fix the blank Curve Editor when we try to open it after selecting an object.

## 3DS Max - ShapeBoolean - Part 2

In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

## 3DS Max - ShapeBoolean - Part 1

In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.