Tagged 'Scripts'

zsSplineTools

Some tools to simplify spline-editing. Works only on Editable Splines without any modifiers.

- SELECT vertices by spline (add to current selection or replace it)
- ADD vertices within the specified distance to selection
- ALIGN position of selected vertices to min / average / max value in specified axes
- DISPLAY AND ADJUST position of selected vertices (to value or custom grid)
- SET TYPE of selected vertices (corner / smooth / bezier / bezier corner)

Cleaner

Problem: The filesize of scenes suddenly increases dramatically. This slows down the workflow since every manual-save and autobackup-save takes long and it fills your fileserver with maxfiles that are very big.

Reason: 3ds max adds notetracks and reactor-collisions to the scene. A common workaround for this problem is ctrl+N (New Scene: Keep Objects and Hierarchy) or to merge your scene into an empty new scene.

Ultimate Painter

Quick updates :
1 : Add a selection of objects in the list instead of having to pick them one by one.
2 : You can undo (Ctrl+Z) what you just have painted after exit the painting tool (right click or escape).

The result of two days of experiments around MouseTools.

You can use it to paint and distribute objects (copy or instances) on the grid or on surfaces. With Random controls, collisions detection, attachment surface...
You can paint all the max objects (geometries, helpers, proxies...)

Arch And Design Manager

Full resolution screenshot: http://www.pixelcrusher.de//files/ArchAndDesignManager.png

This MaxScript is for manipulate arch and design materials in the scene. At the moment it is limited to 90 materials, this you can change at your own risk (maybe on some computers it works with 200 materials).

Vehicle Rigger

This simple script allows you to rig your wheel based vehicle easily for creating nice vehicle animations in littile minutes

 

 

Cloud Tunnel

Cloud Tunnel is a MaxScript for Autodesk 3ds Max. It creates clouds, tunnels of clouds for fly through animations, rocket trails and many more kinds of cloudy stuff.

PiCliff

If you're tired of modeling rocks in your projects, a job that's not too hard but takes time and sometimes doesn't have a good result, so we recommend you to use PiCliff rock and cliff generator PiCliff generates random shapes of rocks with customizable variables.

Show Active Constraint

This script will show in the left corner of the active viewport the currently used(active) Cosntraint type. It supports Editable Poly object and Edit Poly modifier.

The script works as a toggle.

Put miauushowactivecosntraintinviewportStartUp.ms in maxroot/scripts/Startup folder so the constraint always shows.

 

Copy Viewport to Clipboard

Simply copies your selected viewport to the clipboard. Great for quickly getting a viewport grab into photoshop - or if bandwidth doesn't matter - getting an uncompressed image pasted into your email client.

Relink Bitmaps

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

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