Tagged 'Scripts'


0 votes


INSTALL: drop file to viewport and copy this file in "Startup" folder of Max

Установка: Перетащить *.ms во въюпорт и скопировать этот файл в папку макса "Startup"

Actions are stored in Category: "Niklit Scripts"


16 votes

Select spline afrer connect knots.
Выделяется сплайн после коннекта вершин.

Fixed bug connect knots of splines. If Command Panel will pulled from 3dsmax, tool will continue work withuot bugs.
Исправлена ошибка соединения узлов сплайнов. Если Коммандная панель будет вытащена из макса, инструмент продолжит работать без ошибок.

All this works by single hotkey.


0 votes

* Title: Multi_Mats6

* Description:
-- Create Multi-Material with 6 SubMaterials
-- Can be assinged to a Box, Plane or Selection

* How to use this script:
-- Click on Multi-Material button to create a Multi-Material with 6 SubMaterials
-- We can assign this newly created Multi-Material to Box, Plane or our selected objects

Here's the screenshot of the script -

Delete Empty Layers

0 votes

* Title: Delete Empty Layers

* Description:
-- Deletes Empty Layers

Frame Numbers Shift Calculator

0 votes

* Title: Frame Numbers Shift Calculator

* Description:
-- Used to quickly give programmers the frame numbers to hide/unhide weapons, vfx, etc.
-- at exact frame position when the animation was not created from the 0th frame
-- Example: Start Frames: 528 End Frame: 605 becomes 0 to 77
-- Also, prints the output in MaxScript Listener window

Here's the screenshot of the script -

Random Rotate

0 votes

* Title: Random Rotate

* Description:
-- Rotate multiple objects in random directions as per the values chosen
-- If needed, we can also reset the rotation of objects to [0,0,0]
-- Undo command is also supported. If the model(s) have custom rotation values then the only way to get this rotation values is to use Undo command

* How to use this script:
-- Select the model(s)
-- Set the rotation values
-- Click on Randomly Rotate button to rotate selected objects
-- You can also reset the rotation to [0,0,0] values by pressing the Reset rotation values button

Remove Zero Weights

0 votes

* Title: Remove Zero Weights

* Description:
-- Works on multiple skinned models
-- Default values are from range 0.000 to 0.050

* How to use this script:
-- Select Skinned models
-- Run the script
-- Enter Minimum and Maximum values. Note: Minimum value should be less than Maximum value
-- Press "Remove" button
-- This will remove the zero weights from a given selected range from the Skin Modifier of selected objects

Here's the screenshot of the script -

Edge Loop Regularizer EditPoly

7 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

Convert Normal Maps

6 votes

Version 1.6
Simple script that converts any NormalBump map to VRayNormalMap and vice versa.

Mohseni Light Tools

2 votes


Mohseni Light Tools

is a script for facilitating the batch editing of lights in a scene (VRay Lights for the most part --> view the description image for the detail in each part of the script)

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