Tagged 'Scripts'

Flange

7 votes

Flange scripted primitive. Created with TurboSmooth in mind, so it's all-quad and has an Outline parameter to tighten the edge loops. The flange neck is optional, reducing its thickness to zero effectively gets rid of it.

Flange Scripted Primitive

V-Ray Material Presets Pro

355 votes

V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray. It will includes shaders like: Metal, Glass, Leather, Liquid, Ceramics, etc.
SIGERSHADERS V-Ray Material Presets Pro version 4.1.5

FFTMAX

16 votes

This Script makes a 3D graphic equalizer type effect. The Script runs with a small program written in C++, the program reads an audio file and passes the data into a fft algorithm then outputs data to a text file the  max script then reads the data file and makes a  set of objects it then animates them. so you end up with a set of objects dancing to the music if your audio file was a music track.

Object ID Organizer

4 votes

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Free test versions available - Please check end of description
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Object ID Organizer is similar to my previous Material ID Organizer.

It lets you quickly organize / inspect Object IDs in the scene and create MultiMatteElelemnts or Corona CMultiMatte.

Vray Script for randomizing Object IDs and Material IDs

1 vote

This is a script we use at work. One of the guys modified a script for Mental Ray. It gives random Obj IDs and Mtl IDs to all objects and materials in your scene. Unfortunately as there are a max number of 16 material IDs, that is all you get. Remember to change 'output type' from 'Integer (no AA)' to 'Color (with AA)' to have an anti-aliased pass.

When you run this script you will have no notification or messages, but it will have worked. If you check material IDs and Object IDs you will find they have all changed.

Auto-save

10 votes

Unzip the files into your scripts/startup directory.

Normal Tools

3 votes

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

V-Ray Proxy Tools

14 votes

This is a very simple tool for controling the display of proxys in your scene. It is quite useful on large scenes with a great deal of proxys. 

Cheers, 

Dave

Pair Vertex Collapser

3 votes

delete useless faces

3 votes

Hi! Im not such a ninja in scripting, but I managed to make this! Thanks a lot to my friend Vadim who help me to fathom some things in max script!
1) This script remove useless polygons enshrouded by other geometry.
2) No unwanted geometry will be generated, just removing precisely mesh-interior faces of selected editable poly object.
3) It's hardcoded so pretty slow, sorry for that.
4) no multiple objects allowed yet
5) all opened parts will be preserved to avoid any bugs

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