Tagged 'Scripts'

CenterData

11 votes

Centers a selected object to the coordinates [0,0,0]. Comes in handy when you want to mirror half a character. Or just start want to start modelling.

CameraMan

11 votes

"Allows you to save multiple camera positions without animating or creating tons of camera's."

Maxwell Material Converter

10 votes

It converts Standard, Raytrace, and MentalRay Arch&Design materials to Maxwell Materials.

Works with Multi/Sub material.

Don't forget to "save as..." your material library after conversion!

AutoCam

9 votes

Creates a camera and animates it automatically, based on the objects you have selected in the scene.

sortbakedOut

6 votes

Script deletes all baked materials from any shell material used in the scene and activates the original material both for viewport and rendering.

MAXSnake!

10 votes

Use your mouse to play a variation on the classic arcade game 'Snake'!

 

Instructions

UVW Aspect Fix

12 votes

The script takes existing UVW Elements and scales them relatively to
their proportions in the parent object.

Works only on a single poly or mesh object.

polymagus action items

10 votes

long time it was lost and no where to download, but here it is again..the polymagus action items...with its amazing, amazing "blend edges" script...just assign it to a key...like "b" or something, in editable poly mode...and then go and create polys between edges with ease!

here is what it also does:

FinalToons Converter

13 votes

Convert Vray or Standard materials to finaltoon materials, also changes global lineweights and shading.

Automized EyeBlinks

9 votes

A really fast method of creating keyframes for Eyeblinks.
Choose from 2 methods:
1. User defined eyeblinks (animate Eyeblinks in real time)
2. Automized Eyeblink patterns (with customizable randomness) over any time range.

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