Tagged 'Scripts'

Reactor control

9 votes

This script is an addition for standard reactor® UI.
It's main goals are:
- collect all Reactor settings in one place - as compact as possible.
- allow user to manage more then one simulation per scene by enabling/disabling collections they consist of and quickly switch between them.

Object Slicer

12 votes

This will slice a polygon object randomly. Good for creating fragments.

tree shop

31 votes

with tree shop you can easily plant trees (plane mashes with opacity-mapped bitmaps) into your scene.
each tree is an 'intelligent' object which allows later interaction - like changing/randomizing size - aligning it to the ground (gravity) - changing orientation and map (tree type).

Aquarius Lighting Console

9 votes

Using a 3-channel patching system, this utility creates a far more intuitive interface for controlling a mass number of lights.

Bounding Box Meassure Callback

12 votes

Called anytime the selection is changed the script shows in the prompt line (lower right corner, next to the listener ;) the dimensions (as integers) of the selected object in the current units.

Comes very handy while working with interior/exterior scenes. to me at least :)

NoTime

3 votes

"Toggles the time slider and track bar on and off for whenyou're working on a still or just modeling. Works as a toolbar button or quad item."

MultiRenderUV

8 votes

This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time

MacroCollector Right Click Menu

17 votes

This script collects all your MacroScripts at MAX Startup - and pop'em up in a new RightClick menu.

Box Generator

3 votes

a script to automatically create boxes in random locations, rotation, and size. Hey, I think its cool.

TimeSubRanges

5 votes

"Maya' style range bar - with save slots. Ranges are saved with your scene. Rangebar can be interactively dragged. Interface Snapshot.
Bug fixes in 1.4 - fixed set start/end to currentime was overwriting your global range when range inactive - also updates named slot correctly when used."

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