Tagged 'Scripts'

Mass exporting of selected objects in 3dsmax

34 votes

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V1_6:
Update to support 3dsmax 2018

New Features
-- Settings in the util are stored in a ini file, so they are kept when you quit the util
-- I added a reset ini button so you can go back to the default settings
-- A simple button that selects all visible objects
-- I also made the outputPath button show the current outputPath..

My first version of this script was created to simplify the process of exporting many objects from one 3dsmax scene into separate obj files.

PBR Material Importer

1 vote

postimage
A script i made during production that requiring importing a lot of PBR map into Vray.
This script require at least 4 map to run: Diffuse,reflection(specular),glossiness and normal.
It will create a Vray material with setting to look indentical to Quixel 3DO or substance viewport.
If your map have Mixed Dielectric and Metal , you will need to export Metalness Map.

Noise Manager

1 vote

A panel used for setting noise controller values on a selection of objects containing position and/or rotation noise animation tracks.

Populate:Terrain

34 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

Max CP

0 votes

This tool copy and paste objects between many 3ds max windows. You can add a shortcut like ctr+c ctrl+v.

Script 3ds max V-ray material library

2 votes

Hello!

Brought to mind this script VrayMatLib (V-ray material library)

Now works in all versions of 3ds max.

Checked for serviceability in version 2014, 2016, 2017.

There are instructions in written and video instruction.

Use your health!

Bike Chains

21 votes

Im create a little Script for rig production for bike, motorcycle and treadmill tank warfare

Displacement Roof Surfaces

119 votes

See "Additional Info" for the latest version history.

Displacement Roof Surfaces is a Free MaxScript that will take your existing roof geometry and properly apply UV Mapping coordinates to each roof plane and then apply convincing materials and displacement modifiers to the geometry.

Our goal is to eliminate the need for filling your 3d scenes with millions of polygons of roof tile geometry, thus keeping your viewports moving quickly and saving you hours of tedious work.

Distribute Selection

7 votes

Distributes the selection within the minimum and maximum values much like distribute in Photoshop or Flash

TurboReverse

9 votes

TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. Get it from http://www.mariussilaghi.com/products/turboreverse

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