Tagged 'Scripts'

Average Normals

66 votes

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

Lazy UVW editior - Procedural UVW layout and texture baking tool for 3dsMax

8 votes

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

 

Quad Cylinder

5 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Bulk Edit lighting and material script

1 vote

Vray scene subdivs settings2

Vray scene subdivs settings

Instructions:

santa Trajectory Limiter

4 votes

Sometime when we are working with complex animation scene we want to view a part of portion of trajectory for an animated object (as because the total trajectory line is showing us so much complex view) there we can use this script. Here we can mention the starting limit and the end limit of trajectory display. Then the script will show you only the trajectory of range given by you.

ExploreX

3 votes

SUMMARY:
"Select From Scene" and other 3ds Max Explorer based dialogs introduced over the last few years, tend to always open on top/left screen positions. They simply do not remember any user set positions. This script fixes that using it's own database to save and restore those dialog's positions. This works across 3ds Max sessions..

Quick Vray Camera for 3dsMax2016 and Vray 3.xx

0 votes

Very simply script which allows the creation of  "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx

qvc

In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.

Quick Vray Camera, facilitates the work for us.

Smart Vrmesh Converter

49 votes

Curly

4 votes

Curly is a scripted modifier plugin for 3ds Max which allows users to create rolling and unrolling animations. This modifier makes it very simple to demonstrate a blanket unrolling, or a flag unraveling from it’s supports. Check out the videos for Curly, to see it in action.

UniAttach-Detacher

13 votes

v2.57
Fixed bug of switcher select to last detached object and reset material
Исправлена ошибка переключателя к последнему отделённому объекту и сброс материала

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

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