Tagged 'Scripts'

miauu's Live Measure Pro

11 votes

FloorGen Tools

3 votes

Script requires installed FloorGenerator

Total Animation Baker

1 vote


A POWERFUL TIME-SAVER TOOL TO BAKE THE ANIMATION OF YOUR ENTIRE SCENE WITH JUST ONE CLICK.

This script can bake a complete scene with complex procedural animations and sophisticated rigs, including all kind of objects, controllers and character animations, and set it ready to export to your favorite game engine.

 

It works on any kind of object with any kind of animation controller!

From simple animated objects to complex animated scenes with deep level of hierarchies and script-driven.

3DS Max - Unhide By Pick - Plugin

4 votes

This new script I created will allow the user to unhide objects using the mouse button, by temporarily hiding the current scene and unhiding all hidden objects so you can pick the objects you like to unhide. After picking the objects you can right-click and your original scene is back again plus the objects you've picked.

dotnet Quicktime Movie Player

2 votes

A simple maxscript quicktime movie player. I only have 1 monitor, so switching between max and quicktime was annoying. Just click the button and pick your movie. It's based on the 3DS max dotnet tutorials. Install into the 3dsmax\UI\Macroscripts folder.

SteamRoller

10 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

Draw Tool

1 vote

Simple tool for drawing in 3dsmax viewport. Usefull for making graphic comments and markers in scene.

RGBA Vertex Color Editor

1 vote

This script split the 3D model in 4 sub-meshes which are each vertex color Channel (R,G,B,A).

You can edit each Channel and then save the changes to the original mesh.

And bellow i put the Polycount forum thread about develop the tool and some example about how works

https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-...

Snap Verts

2 votes

Snaps selected vertices to the closest vertices of the target object.
Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.
Also works inside the same mesh (if you pick the same object as target object)

This is based on this script: http://visionlore.com/lab/snapverttovert.php

Accelerate

-1 vote

This script is here to speed up our workflow. A combination of scripts put together to quickly access animation, rendering, lighting, fumefx, frost, vray, Krakatoa and other utilities. more info coming soon

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