Tagged 'Scripts'

FakeVoxel Script

0 votes

MatIDTools

3 votes

BatchImportSTL

21 votes

This script was written by Larry Minton. It was originally called LoadAndSaveAll.ms.

I simply have made A FEW modifications to process .stl files.
The script imports all .stl files found in a given directory (and sub-directories, if desired), then saves them out as a .max of the root same name to the same source directory.
The import uses the most recent settings.

Create_Point_At_Object_Pivot_Then_Link_To_Point.ms

6 votes

Use this script to create a point at the selected object(s) pivot then link that object(s) to the newly created point.

3ds to Aftereffects

2 votes

Send 3ds Max position to AfterEffects

Send 3ds Max position to AfterEffects

Simple script to send data from 3ds Max to AfterEffects.

Macroscript Creator

7 votes

Most MAXScripts are available in .ms format and if there is a .mcr file included, it often requires rigid path structure to work. This little script creates macroscripts to run .ms or .mse files, the files themselves can be placed basically anywhere and you can define how they show in the interface.

Macroscript Creator UI

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

EdgeStraighten

22 votes

Weave Mesh

10 votes

Simple wire mesh primitive.

SplineBrancher

9 votes

Tool to create branching geometry from a series of splines.

The Download URL is for the free version.
Follow the Homepage URL for the full version.

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