Tagged 'Scripts'

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Current version:1.3.2

matReplace

This script will allow you to replace the materials in your scene with materials from a library or max file in mass. Use the match name button if the names of your materials are similar.

Material ID Condense

What it does:
Condenses material ID's Based on the texture name or material name.

How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.

Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.

B:
Condense by the diffuse texture name eg Image1.jpg

PolyQuad

This script converts the selection to Editable Poly and then quadrifies all polygons.

It`s simple but I personally find it useful when merging downloaded archives with triangled meshes.

Include/Exclude Selected Objects From Lights

Description:
Include/Exclude Selected Objects From Light

Directions:
1. Select objects
2. Run Script
3. Select lights you wish the objects to be exclude/included from
4. Right click when finished

Script Features:
-Applies selected objects to chosen light's exclude/include list
-Automatically deselects invalid objects
-Prints list of chosen lights

Let me know if anything can be improved or cleaned up!

AutoMultiMatte

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

Pflow to Splines

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

Condense by Material

This script condense objects with the same material, convert them into Editable Meshes, optimize the geometry and rename it as its material. If you select a large number of objects (+5k) it can take some time but it is crash-proof (so far). Specially useful in case you import architectural files from .3ds or other format and the file contains Material information. At the end you will have the same number of objects as the materials you had (e.g. Brick, Glass, Frames, Wood, etc.) Enjoy :)

v1.25 -Objects without material now receive a "Default_Material".

miauu's Spline Deformer

rdg::dashed

This tool generates dashed lines out of arbitrary splines.
Select a spline and press 'generate'.
If the Spline is consisting of mupltiple sub-splines - a dashed line for every spline is generated.
The length field displays the length of the first spline.
Rotation changes the alignment to the path from 0 to 90 degrees.

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