Tagged 'Scripts'

Lock and Unlock objects and Cameras

0 votes

this is a very sipele one but usefull.
This script allow you to lock and unlock transforms for any object and camera in one click.

Menu 1 - "Lock All Trasform For Selection":

- Lock and unlock all transforms.

Menu 2 - "Separated Trasforms":

- Lock and unlock Separated Trasforms: Transform, Rotation, Scale.

Menu 3 - "Cameras In Scene":

- Lock and unlock all the transforms for all the cameras in the scene.

note: in menus 1 and 2, if you select a camera and lock or unlock it will apply on the target as well.

Give me back my dialogs!

320 votes

Window box is a script (and tutorial) to show you how you can use Dotnet and Win32 methods to get back dialogs you have lost from using multiple monitors.

UPDATE 2.4.2

Fixed an issue with monitor data, it now centers correctly on all screens. Sorry for the delay in finding that one. 

Switchers

3 votes

v1.07
Fixed bug after remove subobjects of geometry with measurement lenght


VertexTicks_Switcher
ViewCube_Switcher
USnap
UseSoftSelection_Switcher
turnTSSB
TransformGizmo_Switcher
Turnedge_Switcher
SpinEdge_Switcher
SubObject5
ShowVertexColors_Switcher
seeThrough_Xray_Switcher
UnitsSetup
showFrozenInGray_Switcher
SelfIllumination_Switcher
SelectionRegionRectangularPaint_Switcher
LocalView_CoordSys_Switcher
ScreenView_CoordSys_Switcher
AmbientColorBW
AmbientOmni
MoveSelect_Switcher
FrostNova
Backfacecull_Switcher

PolyUnwrapper

34 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

Profile shape

6 votes

Profile spline primitive to be used with classic Bevel Profile or Shell modifier as the edge profile shape, as a sweep profile and for other similar use cases. Can be rotated, flipped and reversed as needed (for example for Shell, you should use the X Direction).

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

Rock Generator 2 2018

1 vote

Rock Generator V2 2018 Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.
If you want to create same rock more than once, you can use same seed number to generate rock.

MaxShell

2 votes

MaxShell creates an inner shell which can be used to hollow out the models. It is useful for reducing the volume of the model in case the model is 3D printed. 

Less volume means less material, faster printing and less cost. 

Helix with Bezier Handles

14 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Material Slots Cleaner

5 votes

Simple script to batch clean material slots... by slot name or by Class used in slot (eg NormalBump etc)

It shows a list of material classes + used slots, (only used slots will be listed).
Then you can select what you need to clean and press Clean

Syndicate content