Tagged 'character'

Autoweight - Automatic skinning tool for 3ds Max

20 votes

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

BEND RIG 3 / 3.5

11 votes

Blinker

0 votes

Automatically or manually adds blinks to a blink morph-target.

Define your head that has a morpher modifier on it and name the morph-target's name of the blink. If you have a long animation you can add auto-blinks to your head. You can also add single blinks at the current time manually.

DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Fur Guides Painter

2 votes

buy it on : http://hocuspocus-studio.fr/tools/product/furguides-painter/

Fur Guides Painter is a new tool, which will drastically speed your hair&Fur and Ornatrix workflow.

If like me you are tired to try to brush Hair&Fur using the given brushes, because it just takes too long to have the results your need, this tool is definitely for you.

Griffin - Character Generation tool for 3ds Max

2 votes

Griffin is a animation ready cartoon character creator tool for 3DS Max. It offers you dozens of parameters to create your own unique character fast and easly. And also you can buy extra clothes and items from Griffin Shop and use them on your character. So knowing nothing about modeling and rigging , you can create your rigged character with industry standard tools in a few minutes!
And also you can use it in your commercial or personal projects…

InstantRig

16 votes

 

Pose Manager

Auto Overlap

Auto Skin

LH | Auto-skin

4 votes

Complete assistance to skin any 3ds Max rig !

LH | Auto-Skin will automate all the heavy skinning, leaving only finition to make manuelly, or even, in somes cases, skinning will not need editing! To make this operation, the tool will generate a "sliced" character/object, animators will be able to use this low character/object to animate more faster!

MCloth Animator [MassFX]

0 votes

MCloth Animator

MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.

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