LH | Auto-skin
Complete assistance to skin any 3ds Max rig !
LH | Auto-Skin will automate all the heavy skinning, leaving only finition to make manuelly, or even, in somes cases, skinning will not need editing! To make this operation, the tool will generate a "sliced" character/object, animators will be able to use this low character/object to animate more faster!
The auto-skin works with any rigs: biped, C.A.T, customs rigs... and of course with rig generated with LH | Auto-Rig which, with its intermediate bones, offers a better skinning.
Opérations:
Very simply to use it.
1. Select your skin character/object.
2. Select the bones.
3. Create envelopes. These envelopes will help the software to understand the volumes to create the sliced character.
Adjust your envelopes with the tools and/or improve the accuracy of those by directly modifying their geometry, their scale, their position or rotation.
4. Manage symmetry of your envelopes.
5. Generate the low sliced character/object.
6. Make a preview of skinning and adjust skinning with the tools.
7. Finalize your skinning. Enjoy !
More infos : http://cg-animation.com/en/tools/lh-auto-skin.html
Comparative 3ds Max skin and LH | Auto-Skin (no editing) :
Comments
Maybe better then
In general, the script works, but it does not automate the entire process. I tested it on several models and concluded that it is easier to use the standard features 3ds max (biped + skin).Sometimes
in most models will need to manually paint and put the weight of vertices.
If you try to manually put weight you surprised a problem the number of bones in this script
Sometimes the script does not allow editing vertex weights, because he did not create them.
Good idea, but it is not worth the money and needs a lot of improvement. The author of the script has not laid out detailed tutorials because of manual adjustment of the balance theweight of vertices .
Great script! I seen it
Great script! I seen it somewhere before :D
It's a pity that is not free I would check how did you manage symmetry stuff.
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