Tagged 'converter'

V-RayMtl Converter

166 votes

V-RayMtl Converter 3.0

V-RayMtl Converter is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc. from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc.

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.

Current verion: 3.9999

View full changelog

Subobjects Converter

8 votes


v3.05 Fixed error in standart primitives by Convert to poly
v3.04 Fixed bug of enable Subobjects from create mode
v3.03 Fixed bug of Subobject 5
v3.02
Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

v3.01

FS Scene Converter (FStorm)

6 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

BIPPY

66 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

ID Birlestirici (ID Combiner)

0 votes

CodeToString

0 votes

A simple utility to convert the buffered code in the clipboard to a string that you can paste and execute in your scripts.

Useful for generating rollouts and custom attributes.

Color Pick Converter

5 votes

Choose any color and view its code values for both 8 Bit (0 - 255) and Arithmetic (0.0 - 1.0) for 3ds Max.

Installation
1. Run script from the Utilities panel in max

cHaNTool - Multi_Export_Converter_Ver2.0

1 vote

Material converter 1.xx

6 votes

Description:

Simple utility to make it easier to move scenes from a rendering engine to another. Some work have to be done in terms of materials or types of engines, but it will progress step by step. In the following table you can appreciate the possibilities of the script at this moment:

Help file explaining the whole process included with script.

UPDATED v1.24:
· Many Internal fixes

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

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