Tagged 'baking'

BadShell: Nested Shell and Multimaterial Detection

2 votes

Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.

Bake vertex position from modifier stack

31 votes

I was wondering on how I could achieve a footstep-like effect on a mesh without some fancy softbody/physics/plugin-action, and I came up with this script. It basically bakes the vertex position from the modifierstack on each frame to a keyframed editable_poly object. It keyframes only the modified part of the mesh, and does not change it back, hence the "track-effect". See the example image:

example

 

BakeAnimation2Keys

2 votes

It works only on animation made by transformation like move, rotation and scale.

This script copy original object, rid of any animation and controllers from copy then apply transformation from original object to copy frame by frame with animation record turned on.

feel free to contact me [email protected]

Cache Bar

40 votes

A small tool for Point Cache automation. Easy way to cache out all selection objects at once. Also ability to load cache files automatically on selected objects by name or load one cache file onto many objects. A few other things as well. Watch the video tutorial.

Radius

11 votes

 

buy it on  : http://hocuspocus-studio.fr/tools/product/radius/

 

Radius is the version 2.0 of my previous tool radius Influence : vimeo.com/35854355

It's really a tool for motion graphics artists.

It comes with a lot of updates and new features :

RemapPSD

8 votes

With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:

 

  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs

 

Rock Generator

264 votes

aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.

Sanitize Object Names

2 votes

Removes special characters from object names which can cause issues with network rendering. These often appear when bringing in a model from Revit.

- Inch and feet characters (" and ') are replaced with in and ft.
- Both 's and s' are replaced with s.
- Most other common special characters are currently replaced with underscores.

SteamRoller

11 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

Stone Placement Tools

254 votes

This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.

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