Tagged 'I/O'

Import 3DS Sequence

3 votes

Imports a set of sequentially numbered 3DS files - creating an animated mesh in MAX.

Import Molecules

7 votes

Import molecule files for Chemistry or just for fun. Both PDB [Protein
Database] and MOL format files are supported. This script works in both max and
gmax.

Commercial Script: Currently being sold on Turbosquid

ImportNendo

3 votes

"This MaxScript imports Nendo .ndo files. It works with 3dsmax 4.x and gmax 1.x.
Version 1.2 Added UI to swap axes. clean up geometry. Thanks to a tip from Chris Cookson. Now creates non-triangular polygons correctly."

incrementalSave

57 votes

This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages

jhOpenLastSaved

12 votes

Here is a super simple script that will auto open your last saved file when MAX starts up. You can also have it prompt you to open the last file.

Keens Batch Exporter

22 votes

Batch export all objects in your scene as separate files to any file type 3ds max supports.
-Exported files use the object names in the scene.
-option to export files using their indivdual pivots as the scene origen(center objects to 0 -0 -0).
-export all objects - only selected/deselected objects.
-Asign prefixes to file names at export.

KenamicK AutoSave

7 votes

This is AutoSave MacroScript for 3dsmax 5 or latter.

Kingpin MDX Importer

13 votes

"gmax script for importing Kingpin .MDX model files. features:

  • Either single base frame or full animation import
  • Automatic texture import
  • Kuper Camera Importer

    5 votes

    Written commercially for Mitch Gates and Jones -Inc. - but generously given to public! Imports motion data from MoCo rigs. (You don't need the script if you have never used a motion control camera - I have never seen one myself either ;o)

    Lightgen Converter

    6 votes

    This script imports a txt file which was generated by Lightgen for Hdrshop. The difference to normal Skydome scripts is that the lights are very accurate since they were generated from an hdr image. Features include the ability to define the brightness - saturation and the samplerange of the shadowmaps.

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