ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Submitted by Darrell Duffy on Fri, 2006-10-20 20:45
7
votes
Import molecule files for Chemistry or just for fun. Both PDB [Protein Database] and MOL format files are supported. This script works in both max and gmax.
Commercial Script: Currently being sold on Turbosquid
Submitted by Jack Palevich on Fri, 2006-10-20 20:45
3
votes
"This MaxScript imports Nendo .ndo files. It works with 3dsmax 4.x and gmax 1.x. Version 1.2 Added UI to swap axes. clean up geometry. Thanks to a tip from Chris Cookson. Now creates non-triangular polygons correctly."
Submitted by Martin Breidt on Fri, 2006-10-20 20:45
57
votes
This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut. New: Old file versions will now be saved to a subdirectory v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages
Submitted by Kurt Loeffler on Fri, 2006-10-20 20:45
22
votes
Batch export all objects in your scene as separate files to any file type 3ds max supports. -Exported files use the object names in the scene. -option to export files using their indivdual pivots as the scene origen(center objects to 0 -0 -0). -export all objects - only selected/deselected objects. -Asign prefixes to file names at export.
Submitted by Borislav Petrov on Fri, 2006-10-20 20:45
5
votes
Written commercially for Mitch Gates and Jones -Inc. - but generously given to public! Imports motion data from MoCo rigs. (You don't need the script if you have never used a motion control camera - I have never seen one myself either ;o)
Submitted by Chris Johnson on Fri, 2006-10-20 20:45
6
votes
This script imports a txt file which was generated by Lightgen for Hdrshop. The difference to normal Skydome scripts is that the lights are very accurate since they were generated from an hdr image. Features include the ability to define the brightness - saturation and the samplerange of the shadowmaps.