Tagged 'I/O'

SafeSaveTools

4 votes

"Due to a bug in max 4.x it is possible to overwrite files that are marked as read-only. safeSave tools are a set of tools to replace the max internal save functions - and solve this problem (until Discreet with fix it in future versions of max). safeSave tools consists of four save tools:

  • safeSave - replaces the max save (file > sae).
  • Save 3DS Sequence

    4 votes

    Exports a set of sequentially numbered 3DS files - from animated objects in MAX.

    Save Last Render

    2 votes

    Instantly save the last rendered image with a unique timestamp

    SceneRipper

    9 votes

    Takes any max file in a specified directory (or recursively through a directory tree) and merges into your current scene any object with a specified wildcard.

    Screaming Drum

    6 votes

    This contains two files: A perl script to convert a MIDI file to TXT - and a MaxScript to animate an object based on MIDI data. Current version is limited to one MIDI channel.

    Sequence Check

    7 votes

    Checks a list of numbered files - like rendered image sequences - for missing files.

    ShapeFixer!

    9 votes

    This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

    Tertium Organum CollectoREX

    25 votes

    TOCollectoREX is utility replacing and supplementing standard Resource Collector.

    **IMPORTANT**
    After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

    It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
    Utility supports XRefs of all types and processes all scenes linked to current.
    Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
    Interface:

    Turbo Squid Max Scripts

    6 votes

    "Allows you to prepare and package your models from directly inside Max. They will cut thumbnails - count polys - and zip up your assets quickly and efficiently."

    UniMax IO

    5 votes

    A simple Homebrewed scripted Import/Export '.uni' format

    Key word for the script 'Simple' nothing fancy.
    Just geometry - a little uvw mapping with complete disregard for transforms - other than position.

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