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Submitted by David McDonnel on Fri, 2006-10-20 20:45
9
votes
This script is designed to assist in exporting character animations for games. The basis of this script is that it creates a note track for the rootnode. Note keys for this track will determine the START and END of your designated (named animation). You can quickly go to each named animation via the dropdown list. Export Int will export the current named Animation.
Takes any max file in a specified directory (or recursively through a directory tree) and merges into your current scene any object with a specified wildcard.
Submitted by Claes Wikdahl on Fri, 2006-10-20 20:45
8
votes
Helps managing X-Ref projects when network rendering - for example. Saves paths and filenames to merge plus other options. Written for inhouse production but it should be pretty easy to tweak if needed
Submitted by Stephen Leger on Fri, 2006-10-20 20:45
8
votes
Digital elevation model DEM binary files import and map projections modifiers ( ellipsoidal Lambert conical -ellipsoidal universal transverse mercator - sphere2plane - with user defined ellipsoid and datum transformations handle)