Tagged 'camera'

Batch Camera Previews

2 votes

This script will render out via "Preview - Grab Viewport" for multiple cameras at once. Useful if you create preview cameras a lot, or need to make multiples at once.

Installation:

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->OpenGL Previews" and drag "OpenGL Previews" to a toolbar, click to run.

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

rp_CameraRig

1 vote

Render Still Cameras

1 vote

VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!

This script is very useful to render many views from a single model or scene when you have already placed still cameras.

It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.

Then you just need to render the new camera to a sequence of images.

 

HOW IT WORKS:

The script lets you first select the still cameras to combine into one.

Vray Cam Align

1 vote

GuideLines
Description:
Vray Cam Align will align your VrayCam target height with the selected camera height.
The "AutoAlign XY" button will do the above and also find the general direction of
the cam,and align the target to the appropriate axis.

enjoy:)

Camera Manager

1 vote

There are quite a few fly-through camera management tools out there, but i needed something that could automatically change the time output range, sun, output file name, etc.

Also, very important, use Free Cameras only (not target). The script uses the position and rotation controllers of the camera to determine it’s range.

Boujou2Max

1 vote

Boujou2max plug-in poster

Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.

Viewport Snap

1 vote

Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.

This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.

mipoll Vraycamlister

1 vote

Info :
Rightclick : select camera
Doubleclick: select target
Rightclick: change viewport to camera view

Fstorm camera from view

1 vote

f storm camera from view, creates fstorm camera, and a standard one from view then switches from standard camer to fstorm.. you can do this manually but we got scripts..

.mcr file, find under fstorm category add to toolbar or .ms file drag and drop onto max viewport, or open .ms file and drag drop the selected content onto the toolbar and it will create a button for you

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