Tagged 'viewport'

PowerSwitcher : Enanced Viewport Switching (Release)

7 votes

 Summary:

PowerSwitcher switches viewports while remembering previous viewport's position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene cameras/light views per keypress etc.

Features new in Release Version 1.0:

UIMod

52 votes

UImod is a new UI for modifiers that is displayed in overlay of your active viewport in 3ds Max.

You can make a button from the modifierstack of your selection. This will save all the modifiers on this object and all the values of the properties of the modifiers. You can see this in the video where I change some checkboxes and values of modifiers.

Right clicking on the button gives you the properties of the button. You can change the name and folor of the button. More options will be coming soon.

 

Grab Viewport Plus

56 votes

Grab Viewport Plus

A requested script that add a few options to the standard Max screenshot tool:
   incremental save in given folder and prefix name,
+ forced toggle to Expert mode and maximize Viewport.

Nitrous Set Texture Size Limit

8 votes

UI

This is a simple script to set the Nitrous viewport texture limit size.

To run it just open the script and evaluate it (Ctrl-E). v1.1 now adds a "Kelly's Tools" category in UI customize which I will start using for all future scripts."

Kelly Michels
kelly.michels at autodesk.com
Senior 3ds Max QA
3ds Max Beta Manager

Multi Camera Preview

35 votes

A script asked in the forum.
MCP v.1

A tool with self explained interface.
Make viewport preview for multiple cameras
with separate range and Nth frame settings
and save to single video or image sequence
with desired compresion.

Turn Viewport Maps On/Off

71 votes

This is a very simple script for turning Bitmaps on and off in the view port. It has been very popular in the studio that I work at work so I though I would upload it. Its funny how the simple ones are the ones that every one likes. Anyways it will let you turn view port maps on or off, it works with Standard and V-Ray materials. It also handles multi sub materials with no troubles, you can also choose to display Bump or Reflection maps. If you have any troubles or ideas for new features please let me know.

showInViewportTextures

23 votes

showInViewportTextures

it is a gui botton to on or off material/textures previews in viewport.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* just you must have materialID equal to number of multimaterial list.

Grabviewport

8 votes

 

 UPDATES//

03/31 Update2: Added a Nodialog option that uses the last settings . Enable by shift+clicking the grabviewport button

03/31: Fixed camera Deletion with zdepth and fixed version check in some places

Toggle Diffuse

23 votes

With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".

Save & Restore Views

5 votes

A simple script that is pretty similar to max's own "Save active perspective view" and "Restore active perspective view" functionality just that there are 5 slots with preview images. Un-comment the first 2 lines to install it as a macroscript. Click the little lock symbol to save a view, click the image button to restore it.