Tagged 'Lights'

Light Excluder

2 votes

Excludes one or more objects from multiple selected lights at the same time.

Light excluder

9 votes

Simple light excluder. Just select the lights and the object you wish to include/exclude and press the right button. Easy peasy (like cheesy peas)

Light Flasher

3 votes

This script allows you to easily animate a lights multiplier value to make ti flash on and off.

Light Grouper

3 votes

"This utility allows you to define groups of lights - for easy management. You can then turn all the lights in the group On/Off and Hide/Unhide them. It is useful for task such as having the same scene with day/night light schemes."

Light Lister for V-Ray Advanced 1.50 SP2-SP4a (3dsMax2008-2010 x32/x64)

103 votes

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2,SP3 and SP4a

Add support lights:
- VRayLight, VRaySun, VRayIES and VRayAmbientLight(SP4a).

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)

Light Manager

5 votes

Light Manager is a MacroScript that helps to quickly adjust lights. Tag multiple lights and perform absolute or relative changes.

LightCleaner

6 votes

"Turns on or off various parameters in all selected lights (show attenuation - show cone - etc). This lets you quickly ""clean"" your viewport of unneeded mess when you have lots of lights in your scene."

LightControl

4 votes

A lightboy type interface that lets you change multiple parameters in your scene lights quickly and easily. This is basically our LightUtilities script but without the extra floater - to be used in case you don't want all the other utilities - just the LightControl Floater.

LightIncludeExcludeManager

5 votes

"Copies and pastes Include / Exclude lists for scene lights. Good if say you copy the values - merge new lights or objects or lights into your scene - then pastes those values back in. Based off scene names - not nodes.
version 1.20 Now you can save the include / exclude list from a single light and paste it to another light or set of lights."

LightLinker

1 vote

pp_LightLinker.ms
By Patrick Probst ([email protected])
www.patrickprobst.de / www.notanotherpixel.com
If you got any feature requests, problems or anything else regarding this script or another one I wrote, don't hesitate to contact me!

I am not responsible for any damage caused by this or any other of my scripts to your scene, software, computer or cat/dog/wife!

What this macroscript does:
It will let you link lights to objects or vice versa so that the according light only influences the chosen geometry.
Use it just like the normal "Select and Link"-Tool of 3ds max.

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