Tagged 'max'

Clothify Pro

4 votes

Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive.
Get it from https://mariussilaghi.com/products/clothify-pro

Environment Lighting HDR Studio (MR)

3 votes

 NEW VERSION 0.9

This Script allows to insert a Environment map HDR in the scene and simluate a virtual set for rendering "white". Also useful in the preparation of illuminated images in HDRi.

New features (work in progress):

Change Log v.0.9

Weight Pro v2.0

5 votes

WeightPro is a 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
It allows you to make adjustments during posing in realtime.

Available for 3ds Max versions: 2013, 2014, 2015, 2016.


Pictor ver 2.0.0

5 votes

Pictor plugin is creating three-dimensional objects from two dimensional images. This plug-in works with Max and has the ability to read and convert images to three-dimensional files. General features of the software are as follows

Labyrinth Maker

12 votes

  

NukeOps

39 votes

A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.

This tool allows:

1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.

2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.

SOX Dynamics

3 votes

Sorry, The management of the tool will stop temporarily.

 

JJTools

30 votes

I have used 3DS Max on a daily basis for almost 10 years now and I took an interest in MAXScript almost immediately. The learning process was slow but I was able to pick the brains of my very talented colleagues. I began by studying 3ds Max’s ‘Listener’ and with time and confidence I tentatively created short scripts of my own. Many years later, and with a lot of help from my friends, I am in the fortunate position of being able to create my very own 3ds Max tools.


http://www.jimjagger.com/Pages/Tools/index.htm

Most of my scripts are workflow improvements in an effort to avoid repetitive tasks. With any luck, they may save you some time too.

3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9b :

  • Bug Fix.
  • Added icons and macroscript.
  • v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.
  • Easy Spring Controller Tool

    1 vote

    I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
    features:
    1) Add Spring Controller to hierarchy of bones,Objects or etc...
    2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
    3) Add A Modifier Controller For Each Spring Controller
    4) Change The Spring Values One By One
    5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
    6) 2 Default Presets To Change Spring Values Quikly
    7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)