Tagged 'max'

UV Cage Rendrer

0 votes

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This script is now a part of CheckMate tools by POPA_3D

 please checkout 

http://www.scriptspot.com/3ds-max/scripts/checkmate-tools-by-popa-3d-tur...

3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9b :

  • Bug Fix.
  • Added icons and macroscript.
  • v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.
  • String Option Mental Ray

    1 vote

    This script allow to insert string option in Mental Ray engine

    String option Mental Ray

     

    Environment Lighting HDR Studio (MR)

    3 votes

     NEW VERSION 0.9

    This Script allows to insert a Environment map HDR in the scene and simluate a virtual set for rendering "white". Also useful in the preparation of illuminated images in HDRi.

    New features (work in progress):

    Change Log v.0.9

    paint cloner

    16 votes

    the purpose of this script is to place objects by painting with mouse. like advanced painter, but advanced painter uses max's paint interface which is somewhat slow on complex models. my script paints objects over the active grid. after you place objects, you can put them down to ground, apply random transforms, apply random materials (all these things with other scripts). so you can quickly make landscapes.

    smart menu

    42 votes

    another script for today :)
    this script scans a folder on your PC and creates a menu in 3dsmax's interface with all scripts it finds there (you must specify the path to scan in the script by yourself). all you need to do with your new script is to place it in that folder, and you will be able to access it in 3dsmax interface. no macroscripts support.

    RTTassist

    538 votes

     

    About:

    Labyrinth Maker

    12 votes

      

    [ 3dsMax <> UVLayout ] UVPipe mod by miauu

    11 votes

    This script will allow you to send the selected objects to UVLayout and get them back.

    This is useful when you wants to have more than one object in the same UV square.

    All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.

    Rapid Edit

    8 votes

    Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

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