3DS Max - Convert Unique Objects To Instances - Plugin

5 votes
Version: 
1.0
Date Updated: 
02/09/2019
Author Name: 
Miled Rizk

In this video, I will present you with a new plugin I created that converts unique object/objects into instances of a selected source object.

Video URL: 
AttachmentSize
turntoinstance.mcr4.53 KB

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Dom's picture

instances rotation

Hi, I'm facing the same issue with orientation coordinates,
I found a dirty solution, but it's working for me.

you may try to play with the hierarchy tool in the main toolbar, when the instancing is done, all instances remains selected, then, in hierarchy, in adjust pivot, select "affect object only" then in alignment, select "center to object" and maybe "align to object", depend of the case, and the alignment must be ok.

Hope it can help you.

By the way, thank to Miledrizk for his script, it's usefull.

miledrizk's picture

Thanks! :)

Thanks, Glad you liked it! :))

3DZver's picture

Hello! Your script is good,

Hello! Your script is good, thanks!

miledrizk's picture

Hi, Thank you for the

Hi,

Thank you for the comment,

I believe it's not possible to track the orientation data after the XFrom

Is applied, that data is already lost, and the local axis is, again, parallel

To the home axis. So, when applying the script, 3DS Max doesn't rotate the target

Objects, for Max this is how the source object looks like originally. No rotation

Is taken place anyway.

For the other suggestion, if I understood right, after choosing many objects that are not

From the same type, you want me to add an option that asks the user what type

Of a source object he/she likes to choose, based on the various typs chosen, right?

As you may noticed in the video, the script will only affect the target objects that

Match the source object's type. But, maybe i understood wrong the suggestion.

protocol's picture

Nice Tool !

Your script is very useful, i encounter a problem though, but i wonder if your script could have an option for this ?
I'm trying to instance some meshes that have lost their local coordinates (reset XForm). Because of that when i execute your script it perfectly instance them but it rotates all of them according to to base mesh selected … I would like the instances to not rotate, if that is possible ? maybe via an option ?
Another suggestion if i may, could you add a hint while you execute the script that you have to select the base object of a category to run it ?

Thanks a lot for your work !

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