Tagged '3dsmax'

Camera Array

1 vote

DESCRIPTION

Quickly create an array of cameras from the vertex normals of a mesh or spline.

FEATURES

Delete Unselected

0 votes

Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.

This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.

Multimaterial from Files

0 votes

The script lets you pick multiple image files from your drive and creates one material per file, with the image assigned as diffuse texture, and builds a multimaterial with all of them. Then assigns the multimaterial to the selected objects.

Showcaser

0 votes

3DS Max - Plugin - MatchMaterialAndUVs v2 0

0 votes

This script I created allows the user to match a source's material, UVW Maps, and Unwrap UVW(you can choose what you like to apply from those 3), with the possibility of preserving the targets existent similar modifiers or replacing those with the source's ones.
Please whatch the video to see all the features present in the dialog box that opens up, and how to use the script.

Note: This script is a major upgrade for a script I've done before: https://youtu.be/_Cl0L-6iyIs?si=ZoMj4x-qSSykWDmI

Populate Material Editor

2 votes

 

This script will, load selected objects materials in the chosen material editor ( slate or compact ),

there is also a "Reset Material Editor Slots" button, that clears the material editor and replace each slot by a new material of the current renderer, it works for Vray, Corona, Arnold, F-storm and Octane, else it will create some 3dsmax physical material instead.

SplineSkin

1 vote

3DsMAX Spline Skin plugin, a plugin that converts 3D objects into spline wrapped shapes with just one click.

Update later

Showcaser

0 votes

Showcaser

0 votes

3DS Max - Plugin - CopyPasteDWG

0 votes

This plugin allows the user to copy-paste objects from an opened AutoCAD file into 3DS Max.
The plugin works with multiple opened CAD files, it recognizes the last copied objects.
The script offers many filtering options for the imported objects like:
1-removing the prefix "Layer:" and this will make it easier to select objects by name
2-remove any material applied to the imported objects
3-remove the Block/Style Parent hierarchies
4-select the imported objects when importing is done
5-turn the imported objects into a group

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