Camera Array
DESCRIPTION
Quickly create an array of cameras from the vertex normals of a mesh or spline.
FEATURES
- Gets the position and orientation for each camera from the vertices of a mesh or the knots of a spline.
- Choose to work with all vertices or only selected ones.
- Supported cameras: Physical Camera, Standard Camera, VRay Physical Camera.
- All cameras are instances. (You can make them unique if you want)
- Create either free cameras (oriented like vertex normals) or targeted cameras (all linked and pointing to a parent dummy).
- Free cameras can point to: 1. direction of the vertex normals 2. opposite direction of vertex normals.
- Generates a root dummy to manipulate the array of cameras.
- Root dummy custom controls: – Reset transforms for the whole array. – Freeze/Unfreeze all cameras.
- Creates selection sets to easily select the root dummy and the parent of the targets.
- You can freely delete any cameras in the array and continue to work with the rest.
- Navigate through all camera views with 2 simple arrow buttons.
INSTALLATION
1. Drag the script to a viewport.
2. Go to Customize > Customize user interface > Toolbars > Category: Spline Dynamics – free scripts.
3. Drag the script’s name to a toolbar.
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