Camera Array

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Version: 
1.0
Date Updated: 
09/12/2024

DESCRIPTION

Quickly create an array of cameras from the vertex normals of a mesh or spline.

FEATURES

  • Gets the position and orientation for each camera from the vertices of a mesh or the knots of a spline.
  • Choose to work with all vertices or only selected ones.
  • Supported cameras: Physical Camera, Standard Camera, VRay Physical Camera.
  • All cameras are instances. (You can make them unique if you want)
  • Create either free cameras (oriented like vertex normals) or targeted cameras (all linked and pointing to a parent dummy).
  • Free cameras can point to: 1. direction of the vertex normals 2. opposite direction of vertex normals.
  • Generates a root dummy to manipulate the array of cameras.
  • Root dummy custom controls: – Reset transforms for the whole array. – Freeze/Unfreeze all cameras.
  • Creates selection sets to easily select the root dummy and the parent of the targets.
  • You can freely delete any cameras in the array and continue to work with the rest.
  • Navigate through all camera views with 2 simple arrow buttons.

INSTALLATION

1. Drag the script to a viewport.
2. Go to Customize > Customize user interface > Toolbars > Category: Spline Dynamics – free scripts.
3. Drag the script’s name to a toolbar.

Additional Info: 

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Version Requirement: 
2015 or higher
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