Tagged '3dsmax'

BasketBallMaker

3 votes

This MAXScript will help you to build basketball of editable_poly objects in 3dsMax. 

Volleyball,football modeling has existed,the supplementary basketball modeling script.

Puzzle2D

2 votes

This MAXScript will help you to build puzzle of editable_spline objects in 3dsMax.


Snowflake

5 votes

This MAXScript will help you to build snowflake of editable_poly objects in 3dsMax.

Ghostly trail

9 votes

Ghostly trail is a tool for creating static copies of emerging from the animated objects in the scene

Create-Modify switcher

4 votes

The only one hotkey toggles Create mode and Modify mode. Works as cycle.

Convenient to exit / enter the edit mode of the object.

Только одной кнопкой переключает Create mode и Modify mode. Работает как цикл.

Удобно для того чтобы выйти/зайти в режим редактирования объекта.

3DS MaxTrackBar Markers Script

3 votes

This script marks specific frames in an animation, adds a note to each marked frame and save the list as xml.
The script is quite useful when juggling scenes and need to keep track of requiered changes, or team members need to share info among them.
The list will not be saved with the scene, it needs to be saved externally as xml to be used when re-opening the scene.

TrackBarMarkers XML AE v2.1.6 :

  • New AfterEffects script which imports and exports xml.
  • Light Table

    7 votes

    Tool for animators to display ghosts/onionskin of selected objects, like in 2d animation software

    (Inspired by TVPaint's light table)

    Spring Control

    2 votes

    Tool for fast control standard spring controller.

     

    Features:

    - set-up several spring controllers in one menu

    - set-up everyone separately

    - controls the value of spring

    - temporarily disabling springs

    - copy settings from early created springs

    - saving presets

    Quick Vray Camera for 3dsMax2016 and Vray 3.xx

    4 votes

    Very simply script which allows the creation of  "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx

    qvc

    In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.

    Quick Vray Camera, facilitates the work for us.

    Mega 'Sweep'

    5 votes

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